From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone episode artwork

EPISODE · May 6, 2024 · 59 MIN

From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone

from two & a half gamers · host Lancaric.me

This is no BS gaming podcast 2.5 gamers session #108. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/VyBThe0Ukq4 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda 00:00 Epic intro 01:07 Discussion on Hyper-Casual and Hybrid-Casual Games 06:10 Overview of Supercet Games and Revenue 07:29 Gameplay and Mechanics of Pizza Ready, Outlet's Rush, and Snake Clash 10:34 Comparison to My Perfect Hotel and Other Games 16:09 The Iterative Nature of Supercent Games 23:02 Aggressive Ad Monetization 25:43 Rewarded Video Placements and Interstitial Ads 27:14 Controversial Use of Players' Devices 30:07 Effectiveness of Aggressive Ad Monetization Strategies 38:37 Balancing Monetization and User Experience 41:37 The Aggressive and Creative Use of Branded Ads in Hypercasual Games 42:56 Earning Millions: The Investment in User Acquisition for Games like Outlast Rush and Pizza Ready 43:24 The Gray Area of Using Famous Logos and Brands in-Game Ads 45:06 Exploring the Unique Gameplay of Snake UA --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Supercent games follow an iterative approach, with each new release improving upon the previous one. The games, such as Pizza Ready, Outlet's Rush, and Snake Clash, share similar mechanics and features. Supercent has achieved significant success with millions of downloads and substantial revenue. There is potential for further expansion and innovation in the hyper-casual and hybrid-casual space. Supercent games Pizza Ready and Outlet Rush heavily rely on ad revenue, with IAP revenue being a low percentage. The games employ various ad placements, including rewarded video placements, interstitial ads, banner ads, and in-app open ads. The aggressive ad monetization strategies in these games are effective in generating revenue. The conversation highlights the need for a balance between monetization and user experience. Branded ads in hypercasual games can be aggressive and creative, using famous logos and brands to attract users. The legality and effectiveness of using famous logos and brands in-game ads are gray areas, but they can generate attention and drive CPIs. The Snake UA game is an interesting iteration of the classic Snake game, focusing on level-based gameplay and boss fights. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

This is no BS gaming podcast 2.5 gamers session #108. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Jakub Remia⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠r,⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠ ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠Felix Braberg, Matej Lancaric⁠ Youtube: https://youtu.be/VyBThe0Ukq4 Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-29stniv6f-oLJzhx2U_mRB_ppXnJ9hvQ Agenda 00:00 Epic intro 01:07 Discussion on Hyper-Casual and Hybrid-Casual Games 06:10 Overview of Supercet Games and Revenue 07:29 Gameplay and Mechanics of Pizza Ready, Outlet's Rush, and Snake Clash 10:34 Comparison to My Perfect Hotel and Other Games 16:09 The Iterative Nature of Supercent Games 23:02 Aggressive Ad Monetization 25:43 Rewarded Video Placements and Interstitial Ads 27:14 Controversial Use of Players' Devices 30:07 Effectiveness of Aggressive Ad Monetization Strategies 38:37 Balancing Monetization and User Experience 41:37 The Aggressive and Creative Use of Branded Ads in Hypercasual Games 42:56 Earning Millions: The Investment in User Acquisition for Games like Outlast Rush and Pizza Ready 43:24 The Gray Area of Using Famous Logos and Brands in-Game Ads 45:06 Exploring the Unique Gameplay of Snake UA --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant ⁠https://lancaric.me Felix Braberg Ad monetization consultant ⁠https://www.felixbraberg.com Jakub Remiar Game design consultant ⁠https://www.linkedin.com/in/jakubremiar --------------------------------------- Takeaways Supercent games follow an iterative approach, with each new release improving upon the previous one. The games, such as Pizza Ready, Outlet's Rush, and Snake Clash, share similar mechanics and features. Supercent has achieved significant success with millions of downloads and substantial revenue. There is potential for further expansion and innovation in the hyper-casual and hybrid-casual space. Supercent games Pizza Ready and Outlet Rush heavily rely on ad revenue, with IAP revenue being a low percentage. The games employ various ad placements, including rewarded video placements, interstitial ads, banner ads, and in-app open ads. The aggressive ad monetization strategies in these games are effective in generating revenue. The conversation highlights the need for a balance between monetization and user experience. Branded ads in hypercasual games can be aggressive and creative, using famous logos and brands to attract users. The legality and effectiveness of using famous logos and brands in-game ads are gray areas, but they can generate attention and drive CPIs. The Snake UA game is an interesting iteration of the classic Snake game, focusing on level-based gameplay and boss fights. --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected] --------------------------------------- If you are interested in getting UA tips every week on Monday, visit ⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠⁠lancaric.substack.com⁠⁠⁠⁠⁠⁠ & sign up for the Brutally Honest newsletter by Matej Lancaric Latest article - https://open.substack.com/pub/lancaric/p/stay-ahead-in-ua-for-2024-my-top?r=7qqaf&utm_campaign=podcast&utm_medium=web&showWelcome=true Do you have UA questions nobody can answer? Ask ⁠⁠⁠⁠⁠⁠⁠⁠Matej AI⁠⁠⁠⁠⁠⁠ - the First UA AI in the gaming industry! https://lancaric.me/matej-ai

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From Hypercasual to Hybridcasual - The Supercent story. Iterative nature & Admon w/ UA in grey zone

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This episode was published on May 6, 2024.

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This is no BS gaming podcast 2.5 gamers session #108. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having...

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