Game Analytics 101: Why waiting "One more week" can kill your game!
from two & a half gamers Hosted by Lancaric.me
This episode, Two and a Half Gamers sit down with analytics legend Russell Ovans—the mind behind Professor ARPDAU and the author of game analytics’ “bible.” Learn the brutal truth about retention, ARPDAU, LTV, and the “golden cohort” trap. If you want to scale your game profitably in 2025, you need these formulas, tools, and lessons - no hype, no BS, just results. You’ll learn: Why retention is the only metric that matters (until ARPDAU takes over) How to model and predict your LTV, player days, and payback window using real retention curves The difference between analytics and data science, and why cohorts are your best friend How to avoid burning your UA budget chasing “golden cohorts” or missing your D7 ROAS target Free tools at arpdow.com to plug in your data and get real answers Key Takeaway: Retention plus ARPDAU equals real growth. Track cohorts, model your curve, and never fall for the golden cohort trap or ad network happy talk. If you want more, arpdow.com has the tools. Get our MERCH NOW: 25gamers.com/shop -------------------------------------- PVX Partners offers non-dilutive funding for game developers. Go to: https://pvxpartners.com/ They can help you access the most effective form of growth capital once you have the metrics to back it. - Scale fast - Keep your shares - Drawdown only as needed - Have PvX take downside risk alongside you + Work with a team entirely made up of ex-gaming operators and investors --------------------------------------- Vibe. Vibe is the leading Streaming TV ad platform for small and medium-sized businesses looking for actionable advertising campaign performance. https://www.vibe.co/ --------------------------------------- For an ever-growing number of game developers, this means that now is the perfect time to invest in monetizing direct-to-consumer at scale. Our sponsor FastSpring: Has delivered D2C at scale for over 20 years They power top mobile publishers around the world Launch a new webstore, replace an existing D2C vendor, or add a redundant D2C vendor at fastspring.gg. --------------------------------------- This is no BS gaming podcast 2.5 gamers session. Sharing actionable insights, dropping knowledge from our day-to-day User Acquisition, Game Design, and Ad monetization jobs. We are definitely not discussing the latest industry news, but having so much fun! Let’s not forget this is a 4 a.m. conference discussion vibe, so let's not take it too seriously. Panelists: Jakub Remiar, Felix Braberg, Matej Lancaric Special Guest: Russel Ovans https://arpdau.com/ https://arpdau.com/ltv Join our slack channel here: https://join.slack.com/t/two-and-half-gamers/shared_invite/zt-2um8eguhf-c~H9idcxM271mnPzdWbipg Chapters 00:00 Introduction to Analytics in Gaming 05:38 Russell Owens' Journey in Game Analytics 08:29 Understanding Analytics vs. Data Science 11:37 The Importance of Cohorts in Game Analytics 14:43 Retention Metrics and Their Significance 18:44 Key Performance Indicators for Game Success 21:39 The Relationship Between LTV and CPI 24:37 Predicting Retention and Its Impact on Game Design 30:41 Understanding Retention Metrics 33:42 The Importance of Retention in Monetization 36:31 Expected Player Days and LTV Calculation 43:43 Tools for Predicting LTV and ROAS 50:41 Final Thoughts and Homework for Game Developers --------------------------------------- Matej Lancaric User Acquisition & Creatives Consultant https://lancaric.me Felix Braberg Ad monetization consultant https://www.felixbraberg.com Jakub Remiar Game design consultant https://www.linkedin.com/in/jakubremiar --------------------------------------- Please share the podcast with your industry friends, dogs & cats. Especially cats! They love it! Hit the Subscribe button on YouTube, Spotify, and Apple! Please share feedback and comments - [email protected]
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