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[Game Club] Resident Evil (1996) episode artwork

Oct 17, 2024 2 hr 3 min

[Game Club] Resident Evil (1996)

from Wide Flank: Happy Gaming Hosted by Wide Flank: Happy Gaming

Sean and Alon bite hard and dig deep into the seminal survival horror classic. How does the game render reality? What’s at the core of the franchise? Why is your health never “good”? You have once again entered the world of survival horror. Good luck! Tune in next week for a conversation with Francisco Gonzalez of Grundislav Games about adventure games and his upcoming game Rosewater! — Support the show: ⁠https://www.patreon.com/wideflank⁠ Join the Discord and play along: ⁠https://discord.gg/ACbDjNhMpJ⁠All Wide Flank links: ⁠https://linktr.ee/wideflank⁠ — Timestamps: 00:00:00 – Cold open 00:00:53 – Intro / admin 00:01:58 – Resident Evil, baby!!! 00:05:06 – Sweet Home + Alone In The Dark = Resident Evil 00:09:36 – It is a very iterative game 00:11:48 – Knowledge of Resident Evil prior to Game Club 00:16:15 – Alon taking reviews to task 00:18:27 – Going hater mode on a game we love 00:25:26 – It wants to be an action game 00:27:33 – Sean's path to violence 00:30:19 – The core of the franchise 00:32:45 – What makes it a survival (horror) game? 00:38:26 – Door sequences as part of the pace of play 00:40:36 – Alon's mom tried to warn us 00:42:27 – The container of Resident Evil is gigantic 00:46:50 – Is this a survival game? 00:49:10 – Your health is never "good” 00:49:55 – The game is generous 00:51:23 – Camera angles + sound design + sympathizing with Jill 00:54:34 – Rebecca + Barry – the presence of side characters 00:57:57 – The acting 01:02:47 – Thinking about the map the way you would irl 01:07:23 – Shinji Mikami on having the game "becoming a comedy” 01:14:01 – "This key is now useless. Would you like to discard it?” 01:15:53 – Sean goes map mode 01:21:32 – Alon goes Rambo mode 01:24:33 – The camera 01:28:47 – The spooky people you meet towards the end of the game 01:30:29 – The Camera + Tank Controls = Resident Evil 01:37:12 – The disempowerment of the player 01:45:22 – The comfort of Resident Evil 01:51:41 – Bosses(???) 01:55:21 – The not knowing 01:57:23 – The graphics 02:02:18 – Next week! — Show notes: Shinji Mikami Tokuro Fujiwara Sweet Home Alone in the Dark Doom

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[Game Club] Resident Evil (1996)

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Openly Terrified Evan Van Helden Hey hey, and welcome to Openly Terrified! I’m Evan—socially awkward, emotionally chaotic, and somehow still choosing to talk into a mic. This little podcast is basically a live-stream of my brain, where all my weird thoughts come to hang out and stretch their legs. Despite being a professional introvert, something about rambling here makes my soul do a happy little dance. So if you’re into overthinking, oversharing, or just vibing in a judgment-free zone—stick around. I saved you a metaphorical beanbag chair. Explicit PlayStation Nation Podcast PS Nation Glenn and Guest(s) discuss anything and everything PlayStation, with other gaming, TV, and movie conversations as well. Explicit Miscast Entertainment Miscast Entertainment This is Miscast Entertainment, with your hosts, William Davis Moore, Greg, and JJ! Together, this menagerie of miscast miscreants have a combined 30+ years of experience as film critics, movie app creators, book publishers, and cinematographers. Every week, these misfits will make it their mission (should they choose to accept it) to bring you irreverent entertainment reviews, entertainment news, gaming videos, film inspired food and drinks, fun facts, and more! Now get your ass over to YouTube so you can absorb this shite into your brain meat through your eyeballs! Then head on over to Miscast Entertainment.com so you can bathe yourself in our merch while you read our amazeballs entertainment articles! We are Miscast Entertainment and we are here to amuse you! Explicit Anarch Gaming Sean Ever wonder about the first games played? What about how we got games like Dungeons and Dragons or Call of Duty? Join your host Sean as we explore these questions and more about games, gaming history, and gaming culture. This weekly podcast will look at the history of games, from the very first, to the most contemporary. We'll talk about how games formed, were changed with the times, and how they've affected us as a culture. From Mehen to Mario, we've got you covered. Explicit

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This episode is 2 hours and 3 minutes long.

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This episode was published on October 17, 2024.

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