EPISODE · May 16, 2014 · 1H 13M
Game Designer Workshop Episode 4: Playtesting
from Role Playing Public Radio
News: Caleb’s Eclipse Phase scenario, the Devotees, is now out. Check it out! Synopsis: Writing a new game is hard enough, but it’s only the beginning. Playtesting the game to see if it works is the second part. Seeing a group of players tear your precious game apart may be painful, but it is a necessary part of creating a better game. Caleb and I discuss our thoughts on Caleb’s recent playtesting of Red Markets.
Embed this episode
NOW PLAYING
Game Designer Workshop Episode 4: Playtesting
No transcript for this episode yet
Similar Episodes
No similar episodes found.
Similar Podcasts
No similar podcasts found.