Skip to content
Game development episode artwork

EPISODE · Mar 30, 2020 · 1H 11M

Game development

from Q42 Podcast · host Q42

Kun je als product owner iets leren van het ontwikkelproces bij games? Hoe test je überhaupt een product dat niet 'lean' ontwikkeld kan worden maar eerst helemaal af moet zijn? En hoe stuur je bij game development op succes aan? Onlangs lanceerde onze gamestudio TurtleBlaze hun nieuwe metroidvania KUNAI. Naar aanleiding daarvan vertellen Paul Hanraets van game-uitgever en -investeerder Good Shepherd en Q'er Bram Stege in hoeverre game development verschilt van normale productontwikkeling. Special Guests: Benjamin de Jager, Bram Stege, and Paul Hanraets.

Episode metadata supplied by the publisher feed · Published Mar 30, 2020

Embed this episode

Ready to play

Game development

0:00 1:11:10

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

No similar episodes found.

Frequently Asked Questions

How long is this episode of Q42 Podcast?

This episode is 1 hour and 11 minutes long.

When was this Q42 Podcast episode published?

This episode was published on March 30, 2020.

Can I download this Q42 Podcast episode?

Yes. Use the download control on the episode player to save the publisher-provided media file.
URL copied to clipboard!