EPISODE · Nov 26, 2021 · 1H 5M
Game Development with Herbert Wolverson
from Rustacean Station
Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: [email protected] Timestamps [@0:57] - About Herbert and his book [@3:01] - Explaining Rust’s traits [@4:27] - The book is for intermediate programming [@5:32] - Most beneficial part about using Rust over other languages [@7:42] - Unreal Engine [@11:13] - Unreal, Unity & Godot [@13:44] - Bevy Engine & Amethyst Engine [@18:31] - Zig [@20:38] - Herbert’s Bracket-Lib engine [@24:18] - Creating a game engine from scratch [@34:03] - ECS (Entity Component System) & OPP (Object-Oriented Programming) [@42:02] - Other game engines mentioned in the book [@43:12] - Macroquad & Miniquad [@45:39] - Amethyst [@49:51] - RG3D [@51:58] - Book Status & Rust Brain Teasers [@57:44] - Pragprog Publishing [@01:02:30] - How to contact Herbert Other Resources Hands-on Rust Roguelike Tutorial The Bracket Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma Hosts: Allen Wyma
What this episode covers
Allen Wyma talks with Herbert Wolverson, the author of the book Hands-on Rust.
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Game Development with Herbert Wolverson
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