EPISODE · Apr 29, 2022 · 52 MIN
Game Development with Rust and WebAssembly with Eric Smith
from Rustacean Station
Allen Wyma talks with Eric Smith, author of Game Development with Rust and WebAssembly. Game Development with Rust and WebAssembly teaches you how to make games for the web, using Rust and WebAssembly. Contributing to Rustacean Station Rustacean Station is a community project; get in touch with us if you’d like to suggest an idea for an episode or offer your services as a host or audio editor! Twitter: @rustaceanfm Discord: Rustacean Station Github: @rustacean-station Email: [email protected] Timestamps [@0:59] - Eric’s introduction [@3:26] - Eric’s experience using Rust vs other programming languages [@9:20] - What makes Rust appealing? [@11:32] - Why Rust is becoming a good language for game development. [@13:47] - Comparison of different game engines [@19:48] - Insights on Rust game development [@26:06] - Eric talks about his book — Game Development with Rust and WebAssembly [@29:17] - WebAssembly versus other platforms [@41:29] - Eric’s writing process [@43:24] - Is Rust web ready? [@50:19] - Parting thoughts and where to check out Eric’s book Other Resources Eric’s Github Credits Intro Theme: Aerocity Audio Editing: Plangora Hosting Infrastructure: Jon Gjengset Show Notes: Plangora Hosts: Allen Wyma
What this episode covers
Allen Wyma talks with Eric Smith, author of Game Development with Rust and WebAssembly. Game Development with Rust and WebAssembly teaches you how to make games for the web, using Rust and WebAssembly.
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Game Development with Rust and WebAssembly with Eric Smith
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