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GAME DEV’S QUEST e101: OBSERVE THE OBSERVABLE episode artwork

EPISODE · Feb 18, 2019 · 34 MIN

GAME DEV’S QUEST e101: OBSERVE THE OBSERVABLE

from Game Dev’s Quest – Awesome! Internet Radio · host Taylor Buchheit

This is the second episode in our Design Pattern of the Week series, where Taylor discusses the Observer pattern and the C# implementation of this using Events and Delegates. Resources used: Head First Design Patterns Theoritical Video – Christopher Okhravi Practical Video – Derek Banas Game Programming Patterns Simple Dotnet Observer Pattern example In-Depth Dotnet … Continue reading "GAME DEV’S QUEST e101: OBSERVE THE OBSERVABLE"

Episode metadata supplied by the publisher feed · Published Feb 18, 2019

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This is the second episode in our Design Pattern of the Week series, where Taylor discusses the Observer pattern and the C# implementation of this using Events and Delegates. Resources used: Head First Design Patterns Theoritical Video – Christopher Okhravi Practical Video – Derek Banas Game Programming Patterns Simple Dotnet Observer Pattern example In-Depth Dotnet Observer Pattern RBWhitaker – Delegates RBWhitaker – Events Taylor’s Code: Own implementation Dotnet implementation Join the conversation on twitter @gamedevsquest @taylorjbuchheit @rettisawesome email us at [email protected] Play our games at https://gamedevsquest.itch.io Join the fun bit.ly/GDQDiscord Support us on Humble Bundle bit.ly/gdq-humble Website: gamedevsquest.com

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GAME DEV’S QUEST e101: OBSERVE THE OBSERVABLE

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