Hello, welcome to Nintendo nostalgia. I'm your host, Nick at Press. And I'm joined by my wonderful one and only co-host, Brian Black. We are back and we are playing with power.
Brian, brother, welcome back. How are you today? I am good. I am busy at work.
I am the only person in my department here this week. We are short a couple of tier two people and we are short to of our customers success people. And also the other one is currently caught in her game right now. So we're sure we're handed to work and so things are super busy, but I'm hanging in there.
Under wonderful. Well, I am at home being a stay home daddy most time doing a side project though on summer break. Love it and enjoy it. But I can get overwhelming when you got all your children at home, but in general, I'm doing pretty good.
Let's not waste any time my friend. Let's get into what we have been radical rectoring about. Okay, Ryan, anything new in Super Fancy? Any shows, movies, anything you're excited about as of late?
Good question. Well, Thousand-Year Door is definitely up there. I think it's probably my favorite game Mario game now. Which is saying something Super Big Mario is pretty big for me.
And yeah, so that's cool. I think probably Thousand-Year Door and then probably Super Big Mario and then Third is probably Sticker Star. I mean, the original. Oh, geez.
Oh, yeah. What else have been radical rexing about? That's about all I've been doing is Mario pretty much my free time. I've been playing Dragon Quest Nine still, but I haven't truly focusing on Mario.
I've still got other RPGs to do this year and I'll probably be doing Final Fantasy 6 in my next game for RPGs. Like I was talking about before. So looking forward to that. But yeah, just in general though, I've been loving Nintendo keeping up on content for their NSO.
Seeing a couple of those, this game's dropped. Don't go in junior math. Oh, yeah. I must play.
Yeah, but I've just been enjoying that. They're bringing out these more niche titles. And they brought Golf, which is the game that came to the Switch. Originally, it was a hidden firmware update.
I want to know. I was honored in that one and they patched it out the next update. But it's kind of cool to finally have that game on the Switch now, officially. Yeah.
That's pretty cool. That's cool. That's it. I think that's it.
All right. Myself, I've been just kind of casually playing games. I've been playing. So I beat Zero Mission and then I 100% did Fusion for the first time.
That was fun. Thanks to your help. I figured some stuff out. And yeah, essentially, I mean, if you miss some stuff, you kind of just have to beat the game and then go back to like things are unlocked and then you can really finish everything out, which I don't really like.
But overall, it was nice to probably 100% that game. I've never done that for that one. Then I started Mario and Luigi. I've never played the Superstar Saga game, kind of getting hype for Mario and Luigi Brothership later on in the year.
So I was like, I'll dabble in this. I've kind of been doing a string where like I've got on my Switch right now, I'm playing smaller games like the Metro games and just micro sized games where it's easier to just jump in for a half hour, maybe an hour, stop whenever just constantly save state. And then I'll go play a bigger game somewhere else, which was Paper Mario. But right now it's Final Fantasy 7 Rebirth, which I've been playing.
I'm not super far into it, but I do. I'm enjoying it. It's much harder than the last game, the remake. I just feel like the battle system is way harder.
I feel like I keep getting rolled by enemies. And there's just a lot more complex things you can do with it. And I'm still trying to figure it out. I am slowly I'm figuring it out doing a lot of side missions to build up my quest and my journey, like to build me up my characters.
So I'm able to progress in the story. Like, I really feel like I have to do the side quest just to have enough experience to level up and then get past like tough chapter piece. So I'm really been enjoying that. But gaming wise, that's pretty much it right now.
School is going to start at the end. It's actually like the first week in August. So I'm I'm and I'll this the first time we back like really back to where since paternity leave was was way back at spring break in March. So, you know, I'm kind of, I know I'm excited to go back.
It's just it's kind of hard to put on that full time work hat when you've been off for so long. So but with that said, we've got a big topic to talk about today. So I really don't want to waste too much time radical rexing about Ryan. It's it's fun.
We're going to vote the if you are a longtime listener in the past when we were very consistent, we liked to dedicate the month of July to handheld gaming, mainly like Game Boys and things like that. And today we really want to emphasize just the lifespan of all the Game Boy Advance there from Game Boy Advance to Game Boy Advance, P and to the Micro Road Game Boy, which was very, very weird and came out this very life cycle and pretty much for Game Boys before DS came over and over the handheld scene. So, but that said, let's get to it. Ryan, can you pick us off here, man?
What did the Game Boy Advance originally launch? And what are your like initial memories of the Game Boy Advance and maybe even SP and I don't know if you ever had a mic. I don't think you had them. Did you have a micro?
Did you get a micro? I never did. I always wanted one, but I could never justify the price tag on that thing. Yeah, it's hard to justify it, especially for knowing the hit that the Game Boy system was dying out, you know, and DS was come.
So yeah, I never did have a micro, but I did have an advance then I bought an advance SP as an adult. And I don't know work that at the moment, which kind of makes me sad though. But go ahead, Rand, take over. When did this stuff first start launching?
So Japan, it was March 21st, 2021, of course they get things first. But then finally got over to North America. I don't know if it was just a shipping issue or if they were just definitely doing like separate launch times at that time. But Japan got it first and then just a few months later in June, June 11th, 2001, we got our hands on to the advanced system of the Game Boy.
Love it. It was clear and purple. If you got that version, they had like a solid purple one as well. But like, I think it really went well with the GameCube of that, you know, of that same cometer.
And it was meant to be paired with that. But you know, I had the classic like see through purplish look, absolutely love that system. And it's actually my first console mod. I'll get into that a little bit later.
Yeah, it's kind of funny, my history with the Game Boy Advance. It was not something that I adopted right away. I didn't care so much about. And it was like other things that got me into the Game Boy Advance, not the actual system itself.
You know, I'd heard some things about the volume being a little funky and not being the greatest quality. And then, you know, it wasn't a backlit screen, which was kind of kind of crazy. And I was hoping that they'd have like a warm light come out eventually for it, which they did have that available, you know, and had to get all the accessories. And I wasn't quite ready to let go of my Game Boy color at the time.
So which was also that purple color. Yeah, I just, I kind of got the Game Boy Color a little bit late. It was kind of a like, I don't know if it's a good wheel find or a garage cell find or whatever. But I got that a little bit late.
And so I wasn't quite ready to make the jump yet to Game Boy Advance when that came out. But I did get that eventually. And absolutely loved the form factor of it. And I don't know, it kind of reminds me, like at the time, kind of running like an oversized Digi-device from Digimon, just in how it was shaped.
And that was kind of a hype thing for me, for sure. But nothing like the software wasn't really something that sold me on it. I'm not too big on the SNES air graphics. And that was pretty much what this was, maybe just a little bit better.
But it wasn't quite a big like jump for me as I was hoping at first. And then they tried to do a lot of kind of that that that really look in the 2D space as well, making the SNES generation. And so I wasn't completely sold on that. And I did a lot of game games stuff.
I was doing a lot of home consoles at the time. So I finally got to a point where I got I wanted to upgrade to the latest thing, especially with connectivity coming out with my home consoles. So we can get into that a little bit later. What are your first experiences with the system?
Yeah. So I don't really remember it even being advertised. I can't say I had at this time, I didn't have didn't have Nintendo power. It was more something I just kind of learned about as it happened and started to see it maybe like in stores or through the great mind, like from you.
But I got this as a matter of fact, I'm positive. I didn't even ask for this. And my mom just got me a Game Boy Advance. I'm holding it in my hand.
My original Game Boy Advance. This is mine. It's beat up. It doesn't have a back.
I lost the back a long time ago. But I got it for Christmas. I got it for Christmas in like 2002. Yeah, it's like right when I got my GameCube and my mom just bought it for him.
You know, I didn't even really, like I said, I didn't even ask for it. It was one of those guessers like, wow, holy crap. Thank you. And I got so I'd say maybe I got this in 2001.
I'll say that. And I got Jackie Chan Adventures was the only game I got. I got Christmas, played as much as I could. I thought it was fun.
Really cool to have this new piece of hardware. And again, it was just not expected. And I'm glad she did it because I played a ton out of this thing with the Metra Fusion coming just the next year and Metra Joe Mission and other games on it. I really, I did enjoy it a lot.
And that was cool. You know, as I think back to it, I'm looking at the system and I'm kind of like, you know what, it is. It's very weird. Like this system was kind of being advertised as the super, the portable Super Nintendo, you know, 16 bit.
But as I look at it, I look and there's only a B.A. But the whole SNES era had X and Y introduced. And I feel like that was kind of a silly missed opportunity for the games. I mean, they poured straight up ported Super Nintendo games to this thing.
And yeah, we're missing the Y and X features. I mean, obviously they made it work, but it's kind of a weird from the, you know, it was two extra buttons upgraded from the original Game Boy and Game Boy Color. And we'll have to. Yeah, we had the L and R.
That was not on original Game Boy or correct. But still just a little weird, a weird design, I guess. And then obviously when they hit DS, you got those X and Y buttons added in with the shoulder buttons and a touch screen. You know, so I mean, this was great.
And again, I've said it many times on this podcast. I'm not really a traditional handheld gamer. I much prefer the home console experience of sitting down at home. So, you know, I'm always playing my GameCube.
If I had to ask for a game for Christmas, a couple games, I'm honestly asking for GameCube over Game Boy Advance. Yes, I had some games, but I won't lie. I didn't have a large library of Game Boy Advance game. Outside of the Metroids and Pokemons, I can't recall too many games that I got for it.
I did get, oh, I got the Donkey Kong and my ever stocky Kong games. Thanks to your mom. I did get those. And Jackie Chan.
And I'm sure there were some others I'm forgetting about. But in general, you know, I didn't have too many. And it makes me sad because I think there's a lot of, I missed out on a lot of good things honestly. I really did.
Looking back at it. But so we evolved though. Nintendo does this, you know, kind of like how we had the original Game Boy, then they kind of went to a Game Boy Pocket, the limb advertisement, pretty much the same thing just in a smaller casing. And then I, then you know, they mentioned the color, they came out of color.
They did the same evolution for this, they had Game Boy Advance. When did the Game Boy Advance SP launch? Hmm, question. I don't have that actually pulled up.
Let me see here. I should know because I got it on that launch date. But okay, it looks like two years later on February 14th, 2023, we got the Game Boy Advance SV souped up backlit version with a clamshell design. So sleek, so sexy.
Yeah, I do. My biggest nostalgic memories for this one though, Ryan, is you. I only knew pretty much one person who had it and it was you. And yours was, I mean, it was beautiful.
I won't lie. It was a beautiful system and it was very enticing. And yeah, you had the blue one. And I'm looking at it right now online.
And gosh darn it, I want to know where mine went. Where the heck did it go? It's got to be in this house somewhere. What happens when you move so much, you start losing things.
And I do remember admiring and thinking it was so cool that you had that. And you know, I, again, I didn't portable game too much, but I don't think I ever felt the need to get it. But I definitely remember it being awesome for sure. Very awesome.
So why were you? Why have a sudden are you there for launch date for this one, Ryan? Well, simply Metroid killed my Game Boy Advance. What?
So I used to hold the button a lot and I press it heavily a lot. And so my right shoulder button was going out. And so like I had to mash it really, really hard. And it was like killing my fingers and I was just ready to upgrade, you know.
And also backlit, like why wouldn't you like I was so excited about that? And that alone is worth the opportunity. Every charge will battery. So that's a big thing.
Like my Game Boy Color, I had a charge will battery for it. And then I kind of waited around and wanted to get rechargeable batteries for the Game Boy Advance. And so I did have a charge of batteries for that. And then like, well, this is like the perfect, like no brainer.
My buttons aren't working right. You know, my, I'm using rechargeable batteries, like a third party rechargeable battery. And they run out really fast. And like I have to use my warm light with it, you know, and it's just like, this is just like, like things are building up against me going to and doing these things.
And I did my research to see what games wouldn't be compatible. You know, there's certain things that don't work turn upside down. But overall, like that was something that like it was like an over and for me like, yeah, I kind of didn't like the shoulder buttons being as tiny as they were. That's really my only real complaint with the system.
That's not saying much, you know. So that was in the buttons were like lower profile and clicky and not gummy. Like the Game Boy Advance just overall, I felt really, really comfortable with it over the squishiness of the advances as controls scheme. So I think it was just all around a perfect upgrade for me to make that spring and get that.
I mean, yeah, definitely is the period system. It's beautiful. It's sleek. It was a new design, a clam shell.
You know, that's not your typical design at that time. And I think that it influenced a lot of what the DS became. The DS really did take on more of that clam shell experience and look at that sleek feeling. I feel like Nintendo tried to change their approach to systems, whereas before they looked like just fun kid toys, I really feel like advanced started to change, I don't know, the image a little bit of what it was to play in Nintendo, especially handheld, because it looked legit.
It looked like a business professional tool. And I mean, heck, they make now they make flip phones that look awesome. And they look like this. I see students at school with flip phones that have a screen on the outside as well as the inside.
And I you can't tell me that was not inspired by Game Boy Advance. And I want to lie, it makes me want to I kind of want to get one of them. Instead of my traditional iPhone route, just because they're a bit of a gateway but. I almost forgot.
Yeah, I I don't know how I forgot this, but I was thinking back on why I modded my original Game Boy Advance. I didn't actually train my original Game Boy Advance because the screen was broken. It didn't show anything anymore. Like there was no video coming through it all.
And so like, I decided that, you know, I got my Game Boy Advance SP, I can order this this kit online. It's pretty really for me ordering things online, but I got this backlight kit to replace the screen and make it backlit and and got that installed on it. And that was pretty cool. Just to have that experience.
And it worked for a little bit and it didn't like panning out ultimately. But it was kind of cool to have that, you know, give some life back to my Game Boy Advance and I kind of carried that forward later in the SP's life. As long to hold the same thing happened with my SP that right shoulder button just would not press down anymore. Like it was even smaller but I was just throwing my fingers.
And I haven't pressed that button down really hard. And like some games like that was not great. It was not a great experience at all. So I was ready to upgrade to make the jump to the DS by that time.
I didn't actually make the jump to the advanced, you know, micro just because the Game Boy Micro, I guess I didn't call it advanced to the title. But the Game Boy Micro was like, it came out around the same time as the DS. So it kind of was pointless. Right.
It was weird. Like why are we doing this? This is like, 2005, right? I guess, to get one.
But it did have faceplate, which I thought was really cool. You could change out the different looks of the faceplate. Make it powerful. That was cool.
I'll make sure it done. I was cool. I showed it down to those. That was one of the reasons why I didn't get it because I couldn't find any faceplate that I liked inside.
So I just kept on going by, you know. And yeah, it is. It's so weird because the biggest thing too, is that the DS played Game Boy Advance game. So it's like, what are we doing?
Why would I get this tiny little thing that I can barely hold? I'm barely seeing. I barely see. I'm barely seeing.
Yeah. I can get. But yeah, not worth it. As a bizarre business division by Nintendo.
It's definitely on my hope to own it someday. But it didn't really have. I don't think it had the connectivity really. You could like connect with GameCube or anything like that.
It was just, you just play it on the go. It's very much like those little game and watch things that you have. Yeah. It just has like one or two games on it.
Yeah, you can put up the games. But even then the cartridge stuck out. It was so small. It was like, right?
It's kind of crazy how they couldn't fit the whole cartridge on the whole, you know, on the hardware. But not very weird. Very, very, very weird. It was pointless.
And I wonder if they lost money on it. It's possible that they did. But yeah, that one was, I guess, unceremoniously released on September 19th, 2025, came out in Japan September 13th. So it's not 2005.
So 2005, 25 years. That was five. And it came out in Japan just a few days earlier on the 13th. So things are starting to close the gap between releases.
And then poor Australia and Europe got it November of that year. So good holiday gift if you wanted it. But DS came out that year, right? You said, I'm pretty sure they came out the same year.
At least it was announced. Like, it was announced in the same thing. Like, I believe I was like, why don't you just wait for the better system? Yeah, because I thought you three that big three that you had on DVD that we watched.
Oh, God, spandles were the frickin day. But and to know, you know, I don't know why they released it, but they did. So it's a part of the of the Game Boy Family Library. But so I mean, fond memories.
You got any key fond memories of the Game Boy Advance era, right? Yeah, you know, one of the big ones, I started doing some gaming with my sister. And so we played a lot of Warriorware, make a micro games together. Yeah, Game Boy Advance.
Absolutely. I had the twisted first, right? Yeah, we got the one that had the accelerometer in it. It was late in the Game Boy Advance's life cycle before the as the SP was releasing.
So they had it built into the game where you could switch the orientation. So you could you could do the gyro upside down with the SP, which was thankful for because unfortunately, my beloved Kirby Tilt and Tumble no longer works once put in. It kind of worked with advanced, but it no longer really works once you put it in and a Game Boy, a Game Boy SP, you know, plus the orientation would end upside down. There wasn't a way to flip the gyro or anything like that.
So it's just unplayable essentially in that game became a thing of the pass up until recently when it came out to NSO, which is awesome. But that's another time. Yeah, just that was memorable for me. Like, you know, just keeping up with the next system because something went wrong with the button or screen or something.
So not only was my button a pain in the butt to use on the SP, but also my screen eventually just blacked out. I played it so much, you know, connected to GameCube games playing like all the time with it, like eventually the screen just coupled it. So I much later, I acquired, I think, Housemate gave me their Game Boy Advance SP. It was a black one and I had the blue one.
And so like, I was just like, you know, I'm gonna take it with this. Like I did my Game Boy Advance and before it, I put a custom screen on it at the backlight. I took these apart and I took the two systems that I had and combined them into one working one. And so it's blue and black.
And the color combination was just perfect how it worked out. So I was like, I have a working screen on this one, but there was something else not working on it, like maybe the sound or something. And so like, when I combined the two, I had one perfect working system. That's my Game Boy Advance right now is the Frankenstein model of the two, which is blue and black, which looks really great.
Let me say. And not only that, but the black model was the one that had the different colors of backlight instead of having it like off turn off the backlight and then turn it on. The black model was a newer model that came out where you could have it at a lower backlight or a brighter backlight. And so like, that basically upgraded my system to be the better version just all around.
And I was actually into the habit of doing things like weird attachments and stuff for my Game Boy Advance's anyway. I had portable batteries and stuff like that and actually bought extra batteries for my SP. So eventually when I outplayed the battery, it grew and the batteries would get bloated over time. And it's not really charged.
So I'd get another one and I'd switch that out and switch out for a new one and actually did that with my DS as well. I got a new battery for it. And so just carry that on with the kind of being modular and modding it. And I think one of the coolest things that I love other than like GameCube connecting, which is in its own thing pretty cool, connecting using controller and using it as gameplay enhancements for the GameCube.
I think probably my favorite thing was the gimmicks and proprietary things they did during this time, most notably the e-reader. So the e-reader was this device that was this game that had this big swipe reader, kind of like a credit card reader, coming out of it. And you would swipe these cards with dot codes on them, kind of like QR codes, but like long lines across cards and the more cards you had, the bigger the game, the more cards you had and the more dots you'd scan in like one, two, three, four, five, you'd scan in five and you get an entire game to play. And they're very arcade-style game.
So as soon as you reset the system, like you lost that data, it was just like pinball, like classics like that, of NES classics and nothing that would stay around once you've swiped it. But then you'd get also bonus in-game items. It was the early DLC for that time before the internet did DLC stuff where you could get a pack of e-reader cards and you might get like, you get randomized items that you could unlock for like Animal Crossing on GameCube. And you could swipe it and get special things for Pokemon, you get special game mini-games like one of those puzzle slider games and you certain Pokemon cards, they started printing on Pokemon cards, you can swipe them and then play mini-games or collect certain things or unlock things in your Game Boy Advance games by using the e-reader and like Link Cable and stuff because I had a link built into it, had actually passed through, like you put the link cable, it sat on top of the Game Boy and plugged into that Link Cable Fort and had a Link Cable Fort on top of it so you could pass through with that.
With the advanced, sorry, the SB you could put it in there but it didn't have to have the pass through. It just was an option. So it was a really, really cool device and like, yeah, it was kind of silly like swipe all these cards and the music was kind of cool. It was very, very reminiscent of the Game Boy camera and how it was presented and just how it ran.
It was really charming to get like special designs and special items and things in addition to just play mini-games and try to collect them all. I've got to get my Pokemon cards and if I get these three, like I swipe all of them in, I could play this pony time in a game where I like jump over hurdles and stuff and get the highest score and things that I was all into like playing games that most people will never get to play and that was the way to do that. Some people never got to play these special mini-games or make exclusively for this e-reader thing. It never came out again and so like that was a cool thing to have those first experiences that no other Nintendo fan would ever have.
That's kind of my bragging thing and they also even came out with a full Mario Party game, which I still have by the way. They have Mario Party e-reader. It's a card game that you actually swipe and do mini-games on the DS with e-reader and it's like one system and you can play it but you can also play cards on a mat and things like that. It's a party game that you can play with cards in physical media.
Very early like augmented reality stuff that Nintendo was working with on the Game Boy Advance during the time and I think one of my cards got damaged and it was a Luigi card that I need to get replaced. Other than that, the set is meant. I actually have it sitting in a requaza emeralds tin. I've got my whole game, the game, and they're all that the e-reader stuff in there just ready to go if we're doing one wants to play it.
But yeah, it was kind of cool. You get coin cards and it was a different experience, a new way to experience Nintendo in ways that gaming hadn't really been done like that in that kind of media. I love the experimental Nintendo and this was right in that moment and it was very special for me. You scan five, ten cards to play ice climber.
Is it worth it? It's okay. You have to do it slowly and it's like deep it if you didn't do it right. It took some time but once you got the game scan you could play it until you turned the system off and then you had to scan them all again.
But it was the experience and it was something that got me so high for Nintendo on that time. So it was kind of my favorite memories there. How about you man? You know it's I'm really glad that you brought that up.
That is a unique thing and I don't want my lack of handheld gaming to take away from really with the magic of the Game Boy Advance era broad and you already mentioned it once. But I think what I take away from it was how much they really involved that connectivity into the GameCube. I mean they did that in a lot of games. You could do unique things.
It was after you beat fusion and prime you connect the two and one you could unlock the original Metroid game on prime and then you get to play as you can replay the entire game in the Metroid fusion shoot from that Game Boy Advance game. It's fascinating. Fascinating. Sicker things like that.
I mean you just got done playing Mario. You're about to finish playing Mario. I mean the whole that chapter four you're logging into a Game Boy Advance on the wall to find out and I just think that's so cool. You know a lot of great franchises were born on this system like the why in the we'd be.
Superstar saga started here and they progressed from there. And what even Mario we're started on right. Yeah. Yeah.
A lot of good things came from that. Four swords adventures didn't really just push a lot of this. They tried to continue to. I mean they started obviously in the 64 days but it just continued on here and they.
Yes. Yes. I mean they and win waker you could use your map like you like I don't remember exactly. But like you had like a man.
The tingle tuner on the you could like map and map out like where treasure was on the Game Boy band. It was so helpful to find the missing Triforce. Yes. He's together from the ocean.
Like it was it was almost essential. It's almost like the Wii U. Except for our Game Boy Advance was the gamepad and we used it for specific thing. So you know it just did a lot of fun.
You think the system and it really did stand the test time. It was a 32 bit system and handheld format. It's not known for the best sound chip music wise but in general overall though I think it was a great system for Nintendo. And you know I know they make like retro Game Boys now where you know you could buy them and they're crowdfunded whatnot but I sure would love Nintendo could like just invest in a Game Boy style hand helping something that's cheap to make but they can pump out some quick easy games but I know you could put it on the switch but it would be fun.
It's just continuing to be a classic line you know like Nintendo classic and SNES classic. Yes. You know it's just it's that line and it would be kind of cool to see those come out and handheld. Like they're in the business of you making the controllers switch.
So they're obviously making older hardware. I don't see why they couldn't. Yeah it's like probably outdated tech and they probably couldn't get exactly right but you know like a souped up future future version of Game Boy you know is that appealing or does Nintendo want to capture the classic deal with that original screen perhaps maybe a little bit of more crisp screen but you know but that would be kind of cool to have that and heck making like a classic system you know you could just give us a Game Boy classic Game Boy Advance classic and you see all those cheap hand-me-down knock off to the holidays where they got you know 200 million games on them and they're illegal but like Nintendo could easily do that with their library and just sell it for a holiday stuffer hundred dollars here's a Game Boy Advance classic and you got all these games. I think that'd be so freaking cool.
Pretty cool. And I would buy it. I would just for the novelty of it but well Ryan any final thought on this episode as we want to kind of round it out here. I just want to comment that like Game Boy is not dead and in the respect that like people are like trying to make make new games you know for that you know my carts for the system like you know after market so it's kind of cool people are doing that and just trying to keep that that alive.
I have a lot of memories and just you know some good some bad like I would get some like some cheap games from like the local coals when I had it on sale like I got like Spyro and Crash Bandicoot and like they cross each other's worlds so you're playing like I don't know it was weird I had some strange games like that and uh and uh just like I got some of the cheaper games and that was when I started like man I have to go like Nintendo brand like stuff because like these cheap games aren't good quality and they aren't fun to play um and uh that was kind of like also kind of experimentation time for for what I liked in video games um and uh just you know I found out I spent tons of time Pokemon alone you know Sapphire was my my version and never to play Emeralds or Ruby but I played the heck out of that and then I never picked up the Fire Red or Leaf Green either but that's something else that was offered was wireless communication and trading with the Fire and Leaf Green with the dongle you put on the Game Boy Advance um to do wireless trading um so it's so it's it's crazy how that's like commonplace nowadays but I'm glad you brought those games up real quick Pokemon box even you could put your Pokemon in a box in GameCube yeah that's cool it was it was um Battle Revolution sorry it's kind of sad. It's kind of sad. It's like a game of living room with a couch that was like up against the wall before you went into the kitchen there on the right side and I was playing in the grassy area and just thinking like man yeah this is just more of the same like it's just the same thing it's kind of like I'm just starting over and I remember that clear as day and it's where Pokemon I obviously beat that fire but that's where it started to lose it's lesser and because it lost it's lesser I never got the Fire Red or Leaf Green remake which today is just blasphemy like if they would like I would totally eat that up even though I decided I don't like Pokemon I would totally eat that up of a reimagine of the original area and the traditional interest, traditional game not like the hay ubers but like a whole remake of the game I would totally get into that with the heart gold and soul silver for ds right like you know that's that's definitely kind of that feeling man I should have I wish I was more excited back then I would have loved both of those silver red and silver version are just there are my fans that's from my nostalgia lies the most so well Ryan why don't you tell everybody where they can find us my friend? is your thing that you can find us on app podcast youtube music Spotify Amazon podcast and or podcast you can also find us on social facebook you can find us at nintendo nos on tick off nintendo underscore nos x twitter at nintendo underscore nos on instagram and nintendo nos i n choose any mountain and tennon nostalgia i n at gmail.com and you can also give us a call on our staldgajaw and share your memories and show us some love at 3 17 9 6 9 6 9 0 that brings us to the end of the episode thank you so much for listening this week and we will catch you next week later rest it see ya