GAMES, PLAY, AND THE AFFECTIVE DOMAIN (WARGAMING ROOM) episode artwork

EPISODE · Oct 13, 2020 · 30 MIN

GAMES, PLAY, AND THE AFFECTIVE DOMAIN (WARGAMING ROOM)

from A Better Peace: The War Room Podcast · host Megan Hennessey

What do a hyper-competitive Monopoly player, an educational methodologist and a U.S. Army War College Faculty member have in common? Well for starters they're all the same person and that combination of skills and interests makes Megan Hennessey the perfect guest on this inaugural WARGAMING ROOM episode of A BETTER PEACE. Megan joins series editor Ken Gilliam in the virtual studio to discuss how wargames tick all the boxes the head of educational methodology looks for. Megan and Ken examine how wargaming gets at breaking down relationship barriers, replicating emotional responses in a safe setting and the ability to track learning in an experiential learning environment.   My strategy was to buy up all the railroads because it was sort of like passive income...but I guess I must have gotten pretty good at it because no one will play with me anymore. Megan J. Hennessey, Ph.D., is the Professor of Educational Methodology at the U.S. Army War College. Ken Gilliam is a colonel in the U.S. Army and Director of Strategic Wargaming at the Center for Strategic Leadership, U.S. Army War College. The views expressed in this presentation are those of the speakers and do not necessarily reflect those of the U.S. Army War College, U.S. Army, or Department of Defense. LEGO® is a trademark of the LEGO Group of companies which does not sponsor, authorize or endorse this site Photo Description: We don't know what this is. You'd have to ask its creator what they were trying to represent with this conglomeration of LEGO® bricks. That's the beauty of Serious Play®, participants are required to verbalize the physical constructions they make to represent ideas and concepts. Photo Credit: COL Ken Gilliam

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GAMES, PLAY, AND THE AFFECTIVE DOMAIN (WARGAMING ROOM)

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