GameTek Classic 176 - Apophenia
from Ludology
In this classic GameTek, Geoff talks about how we see patterns even when there aren't any, and what that means for game designers. Duration: 8:01
Embed this episode
No transcript yet.
Similar podcasts
Frequently asked questions
How long is this episode of Ludology?
This episode is 8 minutes long.
When was this Ludology episode published?
This episode was published on May 27, 2018.
Can I download this Ludology episode?
Yes. Use the download control on the episode player to save the publisher-provided media file.