EPISODE · Oct 17, 2025 · 22 MIN
Gamification Success Stories
from Transform Your Teaching · host Center for Teaching & Learning at Cedarville University
What are some studies that have demonstrated the effectiveness of gamification? How can the work that others have done to gamify their classes help you? Join Rob and Jared as they discuss examples from five different gamification studies.Please take this opportunity to fill out our end-of-the-year survey. This survey should take 5-10 minutes, and your responses are anonymous. If you would like to be entered for the Uncommon Sense Teaching drawing, you can share your name and email address at the end of the survey. Even if you enter the drawing, your survey response will still remain anonymous. View a transcript of this week's episode. ResourcesImpact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning - Lampropoulos & SidiropoulosHow Gamification Boosts Learning in STEM Higher Education: A Mixed Methods Study - Ortiz‑Rojas; Chiluiza; Valcke & Bolanos‑MendozaGamification during Covid-19: Promoting active learning and motivation in higher education - Rincon-Flores & Santos-GueveraHigher Education Students’ Assessments towards Gamification and Sustainability: A Case Study - Santos-Villalba; Olivencia; Navas-Parejo & Benitez-MarquezStats Kwon Do: a Case Study in Instructional Design, Multimedia and Gamification of Instruction - Coffland & HuffMayer’s 12 Principles of Multimedia LearningChat with us!Connect with us via LinkedInContact us at [email protected] with any questions
What this episode covers
What are some studies that have demonstrated the effectiveness of gamification? How can the work that others have done to gamify their classes help you? Join Rob and Jared as they discuss examples from five different gamification studies.Please take this opportunity to fill out our end-of-the-year survey. This survey should take 5-10 minutes, and your responses are anonymous. If you would like to be entered for the Uncommon Sense Teaching drawing, you can share your name and email address at the end of the survey. Even if you enter the drawing, your survey response will still remain anonymous. View a transcript of this week's episode. ResourcesImpact of Gamification on Students’ Learning Outcomes and Academic Performance: A Longitudinal Study Comparing Online, Traditional, and Gamified Learning - Lampropoulos & SidiropoulosHow Gamification Boosts Learning in STEM Higher Education: A Mixed Methods Study - Ortiz‑Rojas; Chiluiza; Valcke & Bolanos‑MendozaGamification during Covid-19: Promoting active learning and motivation in higher education - Rincon-Flores & Santos-GueveraHigher Education Students’ Assessments towards Gamification and Sustainability: A Case Study - Santos-Villalba; Olivencia; Navas-Parejo & Benitez-MarquezStats Kwon Do: a Case Study in Instructional Design, Multimedia and Gamification of Instruction - Coffland & HuffMayer’s 12 Principles of Multimedia LearningChat with us!Connect with us via LinkedInContact us at [email protected] with any questions
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Gamification Success Stories
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