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EPISODE · Apr 8, 2020 · 45 MIN

Gamifying the Learning Environment

from The ATLE PODcast · host Jason Ashmore, Scott Hebert

Scott Hebert https://twitter.com/MrHebertPEWebsite: https://www.mrhebert.org/Jason Ashmorehttps://twitter.com/Mister_AshmoreTwitter Hashtags#XPLAP#Gamification#GameMyClassBooksExplore Like a Pirate: Gamification and Game Inspired Course Design to Engage, Enrich and Elevate Your LearnersEDrenaline Rush: Game Changing Student Engagement Inspired by Theme Parks, Mud Runs and  Escape RoomsScott Hebert has two books on his website that are free to download

Episode metadata supplied by the publisher feed · Published Apr 8, 2020

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Master Alberta teachers Scott Hebert and Jason Ashmore speak on how they use gamification to engage students, enhance the learning while also allowing students to differentiate, challenge and provide evidence that they are grasping the Alberta curricular outcomes.

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Gamifying the Learning Environment

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