给我整一个Tallinn的JS小聚 episode artwork

EPISODE · Jun 21, 2025 · 7 MIN

给我整一个Tallinn的JS小聚

from 给我整 growgen · host 宫不上

📅 本周概览时间节点:夏至已过,2025年第26周整体氛围:夏日来临,爱沙尼亚几乎全员度假,各类聚会、活动频出游泳小憩上周外出游泳,享受夏日清凉AI & 开发者聚会多场 AI 主题 Meetup仅参加了 Tallinn JS目标:在 Babylon.js 中运行 ECS挑战:纯代码模式过于“硬核”解决方案:使用日本开发的 Babylon Editor(图形化场景构建)优点:一键导出 Babylon 原生场景文件,导入即用缺点:底层采用 webpack,打包/编译速度极慢物理引擎兼容性小坑:Havok 引擎需单独全局引入,绕过 WebAssembly 限制备选方案:Unity to Babylon 插件导出 glTF:支持物理、碰撞、光照等烘焙缺点:依赖包体积庞大,需深入理解 Unity、Babylon.js、WASM受邀参与中国游戏项目,建议使用 Godot试用 Chackensoft Games 提供的 CI 方案发现官网还有丰富构建工具,未来或有更多收获Tallinn JS 分享:Thale Gaming UI前沿 CSS 响应式设计(触控、手写笔、XR 眼动等交互)推荐阅读:kateryna.codes & utopia.fyi爬虫功能需求评估 RapidAPI 所含爬虫接口(免费 2000 次/月)考虑流量需求与成本平衡Isolated Web Application (IWA)类似 PWA,由 Chrome 提出可脱离网络、如本地应用般运行

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给我整一个Tallinn的JS小聚

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