Generating random game events and balancing for the player experience
from UIBuzz - Software and game development Hosted by Peter Witham
Generating random events can keep a game fresh and full of surprises, but it can also ruin it for the player if the balance feels wrong and turns them away from playing. I go over how I'm trying to solve this problem in my new game using a simple random generator and testing the balance. Want to support this podcast? https://peterwitham.com/bmc ★ Support this podcast ★
Embed this episode
What this episode covers
Some thoughts and tips from my experiences this week as I built the random event generator for my new game.
Chapters
No transcript yet.