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Generating random game events and balancing for the player experience episode artwork

Jul 30, 2022 9 min

Generating random game events and balancing for the player experience

from UIBuzz - Software and game development Hosted by Peter Witham

Generating random events can keep a game fresh and full of surprises, but it can also ruin it for the player if the balance feels wrong and turns them away from playing. I go over how I'm trying to solve this problem in my new game using a simple random generator and testing the balance. Want to support this podcast? https://peterwitham.com/bmc ★ Support this podcast ★

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Some thoughts and tips from my experiences this week as I built the random event generator for my new game.

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Generating random game events and balancing for the player experience

0:00 9:08

Chapters

  1. 0:00 Introduction
  2. 0:26 Random events
  3. 8:04 Buy me a Coffee
  4. 8:46 Twitter

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This episode was published on July 30, 2022.

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