EPISODE · Mar 17, 2014 · 23 MIN
Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"
from Giant Bomb Presents · host Giant Bomb
GDC begins as mission designer Hugo Giard and director of narrative design Jill Murray discuss the challenges of making a game about slavery, and expanding the scope of game stories.
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Giant Bomb Presents: Assassin's Creed's Developers Want to Go "Beyond Fun"
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This episode is 23 minutes long.
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This episode was published on March 17, 2014.
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