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Thank you. I think that's how that works. Hello with podcast. Oh, you're welcome.
You're welcome. Hey. You're welcome. You're welcome.
Welcome. It's watching day here in America. That's right. Get the two thine polling place.
Yeah. If you're listening live. If you're listening to this in line. I voted.
I mean, you're sitting in a chair. I didn't even get a little booth because they're all full. Oh, wow. Yeah.
I felt like a child in the classroom again because it was in a gym, like a elementary school gym. Yeah. I'm sitting in a little plastic on the field. Are you feeling things like making marks dark?
Yeah. I don't miss this. Don't miss this feeling. Like voting.
Don't miss this feeling of being in school. I've not voted. I've been doing vote by mail for a very long time. Did they let you bring stuff with you for that?
Yeah. Obviously. When was the last, the primaries last on my vote? Okay.
Yeah. I brought a voter's guide with me to the booth. Yeah. I felt like I was cheating on an exam.
Yeah. Totally. I was like, are you able to bring in a thing and just like your photo? Okay.
Yeah. Next to me on that chair looking at the notes I had taken, you know. I know CNN's been out there like very much like posting stories about like, Hey, here's what the rules are for taking pictures of your ballot or taking pictures of a polling place and what's legal and what isn't and all other stuff. Yeah.
Pictures are sketchy. State by state. Yeah. I guess it depends.
Yeah. Some states are just like, fuck it, whatever. And some states are very much like, absolutely not. Yeah.
Yeah. My girlfriend did vote by the time she's actually volunteering at a polling place, which is a 14 hour day. Oh, wow. You have to be there at 6 a.m.
and leave to let her eat. Well, but yeah, why wouldn't everybody do that? Why didn't I do that? People forget or, you know, like the California is a state where if you're not even registered to vote, you can go, you could go register right now and vote.
Yeah. Do you have to like submit a request for the ballot mail? Yes. Yeah.
Because they sent it to you. And so I had to renew my driver's license this last year. I guess what I mean is there's probably some really deadline. Yes.
Yeah. I watch her sitting there on the couch just like taking her time going through the stuff. I was like, man. Yeah.
That's good stuff. Yeah. Some people like to get out there and get in the middle of it and see it. Yeah.
And all that stuff. I don't know. She was exercising her civic duty while I was wasting my time playing video games. Oh, that's, you know, that is in a way your civic duty.
I guess it's part of the job. Yeah. It's part of what makes America. That's right.
You know what? You would also play unreleased video. Yeah. That's right.
You know what else makes this great country is charitable donations. Yeah. Extra life. That's right.
Extra life happens. I guess our 144 straight hours of streaming just concluded. Yes. Yeah.
Full of friends. Yeah. Some of Scanlan, Alexis. Yeah.
Dave Lang. Dave Lang. He kicked it all off. He first.
He was following me. I saw him putting on costumes. And I hope that that stream got archived because I want to go back and witness some of the accent work that he did. Oh, yeah.
That guy. Alex fucking Navarro, man. 24 hours straight. Apparently two hours away from breaking the world record.
Yeah. I heard it both ways. I saw some people saying it was like 26, 27 hours for the World Record for Rock Man drums. Yes.
And I think I don't know. I think it's Rock Man drums. Okay. And I saw something else.
Someone's saying like actually it's 144 hours. Some insane illegal number. But I was not out of his life. Yeah.
Well, no for it. So Dan Rikers has done some of this Guinness stuff before because of course he has. And he said the Guinness people have very strict rules about like, Hey, you need to take a certain amount of breaks and stuff like that. Right.
Yes. Yeah. I think I believe so because I do. I think he said it's like 10 minutes per hour.
Okay. I thought that they were maybe like a little firm in that. Maybe he will elaborate on that. Yeah.
I guess you're supposed to have like official witnesses and stuff like that. Yeah. Yeah. So you can't just like submit like, you know, a clip between galaxies.
It's not like stick your camera inside the drum kit to make sure it's regulation and then submit your stuff. It's, you know, it's Guinness. Yeah. They have your rules.
Yeah. The fine organization who brought you awards like largest group of people doing an emote from a advanced emote from a video game. Yeah. Congratulations for that procedure.
By the way. They were all doing, I don't know one of the, I think just maybe the more. Oh, damn Fortnite dances. You know, the neutral.
Yeah. Okay. I don't know. Some fucking end zone dance.
Yes. Yeah. Anything can be a record. Yeah.
If you do it long enough. Yeah. This message comes from Viking committed to exploring the world in comfort journey through the heart of Europe on an elegant Viking longship with thoughtful service, destination focused dining and cultural enrichment on board and on shore and every Viking voyage is all inclusive with no children and no casinos. Discover more at Viking.com.
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Yeah. But yeah, we all had a good time streaming. Yeah. For charities of kids.
Yeah. We played a handful of games here. Ben, you took the night shift. Anything eventful, Ben, Jan, anything eventful happen at Ike?
No. Yeah. It's very low. Yeah.
It's a blur because it was so ench a lot. Did you manage to submit a Mario maker level? Yes. Okay.
I want to play it. That happened. I didn't want to watch the screen because I didn't want to see what the level was. I couldn't tell if I was getting better at it or just getting more stubborn.
I don't know. It was all kind of a blur there at the end when I uploaded it. But at first level, I'm going to say I think it did a stand-up job. Yeah.
You adapted very well on the fly. You have to play it locally, though, because it really got the sound effects in there. Because those effects don't transfer too much. Right.
You need to be immersed in events headspace going through it. The shit we recorded there. Raw. Raw.
That's not by the office briefly on Saturday. A couple hours after you guys have finished. Oh. It looked like somebody had been murdered in the studio.
Yeah. There was a moment where we were, we just all looked at each other and said, we can't clean this right now. We need to go immediately. Yeah.
Enter being here all night with no air conditioning at some point. Yeah. I felt it right now. I felt extra bad about taking the day shift because you have a HVAC clicked off about 7 PM.
And then it started warming up in there and I was like, all right. All right. This is bad. We got to go.
All right. See you later. You got very much. Yeah.
It's like a 3 AM. Extra destinations are open to the end of the year. Yeah. Yeah.
It's tinyurl.com slash gb-extra life 2018. I think it's a URL for that. Correct. You want to donate to the children's hospitals?
Oh, yeah. Oh, miracle. All that stuff. I understand you guys had a specific type of fun on the stream.
Yeah. I understand you immersed yourself in quietude. It was like a sensory deprivation chamber of fun here at giant bomb plane, the quiet man. I don't think it helped that we had done this after we had played drunk Mario Kart.
And then I was thinking, like, I probably shouldn't drink for like an overnight 12-hour stream. But then we did. And then we played the quiet man. I saw people with beers.
Like, even, like, I think Jason, like, before he took off. Like, Rory, I talked about people opening drinks. Like, and I was just looking at him like, well, that's a terrible idea. I think that was an okay idea.
The terrible idea was the 50,000 Skoville Vodka shots. From an advent calendar. From an advent calendar that scaled up from 10,000 to 240,000 Skovilles per shot. Did you guys all drink it?
Oh, no. Me and Rory tried the 50. We all tried the 10 and 20. Yes.
I once found a bottle of, like, pepper vodka. Not even, like, listed in Skovilles. It was just, like, here's, like, absolute pepper vodka. I tried a shot of that and literally vomit.
Nice. Honestly, the 10k, like, weakest one, it wasn't that bad. It was kind of nice, because the spice kind of kept you up. Yeah, the spice kind of canceled out the sting of the alcohol a little bit.
It was just more of a, you know, hot sauces get up to, like, 3 million Skovilles. So, 10,000 in the grand scheme of things isn't too crazy. Yeah. But what is crazy is the fact that somebody made the video game the quiet man.
Because the holy fucking shit. I do. I just real quick want to mention that I turned your stream on at, like, 730 on Saturday morning. Just in time to see Rory take another shot of that vodka.
Yeah, he was going in after a while. 730 on the board. He wanted us to, yeah. Just go.
He opened a 6am beer. I think he left right after that, too. He did that a little bit. Okay.
He took quite a bit of a finish line. Anyway, Jesus. Whatever. He was there longer than anything.
Oh, yeah. Totally understandable. Yeah. Okay.
So, you've probably heard about the quiet man by now from us. Because everyone, no one can be silent about the quiet man. Everyone's just really. Well, I mean, that's the thing.
Like, yeah, Patrick Kleppic kind of was, I think, the first person to. I should go back to my texts from him from hacks that were just like, you need to see the quiet man. You need to drop what you're doing and go look at the quiet man. And then I did and ran into Jan while I was over there.
Yeah. And, and I don't know if you were, you were tired from the night prior, but you just did not look like you were feeling that game or understanding what they were putting down. Oh, I feel like I understood it. It was just baffling that they had done it.
Right? Yeah. So that's the thing. We kind of knew going in that this game was going to be bad.
Or like, you know, that there was, that it had the. I can't. I know that I know that when it was going to be bad. It was more like, you know, hey, what I played was terrible.
But that was, you know, hey, maybe that was some early build. Who could say I was very curious. Um, but also at the point that we had played it, East hadn't also played through the game. Right.
Yeah. It's like a final release of the quiet man. Some special. Something special.
Do you understand correctly? There is no spoken dialogue in the entire game. The very first cutscene of the game has your character walking up to some bad guys. The same thing they showed in the three.
Yes. The same three bad guys that you see throughout the entire fucking game. Yes. Oh, man.
With a wee jacket. Another dude and another dude. You got a guy with like a beanie underneath a baseball cap, which is a good look by the way. Okay.
I'm not exaggerating. I think there were four enemy types. Five, two, one, ask. Like a beat him up.
So it reminds, a lot of people are drawing comparison instead of the bouncer. It's an FMV, the bouncer. But the thing is, I actually enjoyed the bouncer because I rented that way too many times. You made mistakes as a youth.
There's some kid right now playing the quiet man. No. And going, yeah. No.
Oh my God. You're probably right. But the combat in the bouncer was actually passable and okay compared to compared to what is going on. We're going to have to.
Okay. We've now crossed a fucking bouncer line. I'll be the bouncer and we have to see. Yeah.
Because I need to know. Because I've not seen the bouncer since launch. The two simultaneously set up is one person. Yeah.
Yeah. These two square enix releases. Which one is? No.
Yeah. So here's what you're working. Okay. Here's the game.
So the very first cutting of the game, you walk up to these like street tufts and they say like, you know, really very heavy accent. You're in the wrong neighborhood buddy and then you fight them for some reason. And the rest of the game literally no audio. And that's not just like your character is secluded and he's, you know, I think back to, what was the game?
Senua Hellblade. Oh. Why am I blanking on that now? Yeah.
The kind of how do I. Yeah. Yeah. It's all sacrifice.
It's all sacrifice. Hell. If you had asked the name of that game, I could have just told you, but now that you've handled it. Hellblade.
Yeah. It's all sacrifice. It's all sacrifice. Okay.
Great. So that game has a lot of moments of like seclusion and your character, like a lot of moments of kind of silence where you're just in the world and kind of seeing what's happening around you and it's very artistic. This game will put you in a room talking to somebody else, which is mouthing your character understands what they're saying apparently because I guess he could read lips. So the main conceit is that your character is deaf.
I should have mentioned that, but like the audio and it seems like part of the game is designed to mimic like, Hey, here's what it would be like, but also no, because it sounds like the character is privy to where information you are. Yeah. So you as the player are cut even further out, but also in an inconsistent fashion because again, that early part of the game, you do hear dialogue. Yes.
And then for some, for whatever reason later, you don't. And there are scenes without the main character. They're just completely silent. Yeah.
I don't involve him at all. Somebody, I think, somebody got used to something about like a seven minute dialogue. Yeah. Right after the second fight, I think the second by the way, which I managed to break and put an enemy into a wall who would not die or get out of said wall and we had to restart the entire game.
The quiet man. It's, yeah. So it's a, it's a, it's a $15. That's a sort of force.
That's a low price. At least. I, we didn't finish it. I mean, I got to it.
No, it is not. Like, think about the number of games that ship for $15 these days. I mean, I'm not an actual, it came into the peruse. Totally.
Over the holiday. It's $15. It is in lower. I mean, it's, I think it's only a low price in the context of square put it out and you've envisioned them as being a publisher that puts out $60 games.
Sure. The bouncer come out of $15. No one would remember it. I would have just bought it instead of racing it so many times.
Here's what I, so we played through what I've heard to be about like half maybe two thirds of the game. Yeah. Here's everything I know about the plot. Your mom's dead and you're in love with her and her corpse and her ghost and then there's another one who looks like your mom and it makes you think about your mom a lot and how you love her and she got shot and it's maybe your fault and your cop dad is really mad about it.
And then there's a dude in an wide shut mask who might be you, I, I don't know. So I was very afraid going into playing the quiet man that I might actually like the quiet man. Yeah. And the bouncer.
And the bouncer. You are the target demo. So here I am. Come at me, quiet man.
But yeah. And then there's a bunch of weird flashbacks when he was a child and there's like some weird edifice complex going on and then this drug dealer that he's dealing with in the modern day he's been tied in with since forever and like there's a drug lord, are you like a vigilante? Like you're just a dude on the street, right? I think you're just a dude on the street.
You're just a dude on the street. You're affiliated with law enforcement. But he opens with like you go into this hot dog cart and I can't do a note saying, hey, take this to this. It's like a paper bag.
So it's like you're kind of a, and you seem knowingly involved in some kind of shit. Yeah. I think it might be a mule or something. I don't know.
Man, don't play the quiet man. Don't fucking play the quiet man. The kicker. Yeah.
I guess we're going to fucking. I guess if you haven't had enough quiet man on this fucking website. We'll put out a quick look because everything's been wrapped up in all these extra live streams. So when it's time to scale your business, it's time for Shopify.
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Switch to Shopify. Start your free trial today. Hi. My name's Andrew Duntley, the host of the Space Nuts podcast.
Hoping you can join me and Professor Fred Watson every week, in fact twice a week, for a regular dose of astronomy and space science. Yeah, we talk serious topics, but it doesn't always go according to plan. This could turn the whole understanding of the cosmological model upside down. Do the face of being.
Oh, I'll do what he's upset by that. No, you've hit the nail on the head there, I think. That's agreement. That's agreement.
I'm really sorry. Yeah, we do have a bit of fun, but we also talk serious topics every week. But our second show of the week is always dedicated to audience questions. We welcome those with open arms.
So if you'd like to join us, Space Nuts the podcast, you can download it from your favorite podcasting platform. See you soon. Brad and I are going to sit down and look at the quiet man this week, I guess. There is a super kick button.
Okay. Yeah. At this point, how far off is that DLC? Oh, yeah.
So that's the other thing. The most infuriating thing about it. Maybe we should just wait and see what that is. But the thing is we have to play.
We have to finish our playthrough first because you can't do that on the second playthrough. Maybe you can. It's like near. You don't appreciate the full picture.
Do not equivocate this game to near. I bet she didn't figure it out. So yeah, there's going to be a, they promised us at launch, but they had to delay it, unfortunately, a second audio track that will play when you play the game through a second time and you can hear what people are saying. Oh, the fuck.
Oh, yeah. So that was the thing is, you know, the thing I'd heard around packs, which they hadn't really got out and said that at that time with the, what I heard is like, oh, you know, it's kind of a game designed to be played through multiple times and you get kind of different perspective when you play it again and again and all this shit. But no, I would know. Look, I know that making like, you know, like if you finish the quiet man nine times, well, you suddenly like, oh, now I get it.
Now that I've played through this, like kind of nothing combat system and seeing the story. Yeah. I really don't like dunking on games just for being bad, just for dunking on games purposes. But it's like, you know, on one level, like someone at some level of this project wanted to do something different.
Yes. Yeah. I believe all of the games are created in mind with like, you know, we want to entertain people or we want to, you know, and then, or we want to be able to create, which can be entertaining in its own. Those are the two things either you're entertaining or you're trying to sell entertaining.
But there's just something about this game that fundamentally, on literally every level I can think of graphically, auditorially, visually, gameplay, just literally no part of it felt good or finished. Even the pause menu where it shows you controls is just like a very pared down neon sign of like, hey, press this button. You'll run one of the shittiest looking controller interfaces I've ever seen. Oh, that's the stuff like playing.
So yeah, when you go from FMV and transition into video game, like that stuff just seems like it really sucks. Yeah. The fighting and like it's so bad. They just are showing your foot because they don't want to show you some keyframe to do the transition from like, oh, now it's a video game, you know, that's a cool idea, like whatever.
But then when it pans back up and you're looking at video game version of the main character, you're like, oh, this looks like shit. What do you do? Okay. Unless that's like part of the thing and it's going to be some matrixy abstract like thing later on, you're like, oh, this is you have failed to achieve the thing you're trying to do when these transitions.
Well, yeah, anyway, we'll, the thing that bums me out is that this is like a point of view that isn't often portrayed in the video games of like a deaf character. And I don't know what they were trying to go for, whether it's like inclusion of that perspective, and I've definitely, you know, like, I've seen, I haven't talked to anyone firsthand, but I've seen people who are deaf come away from this thing going like, this is infuriating as a deaf person is like, yeah, so I, it seems like they're not necessarily hitting that mark either. If that's even what they were trying to do, like, I don't know, like, it's weird because like the game got announced to be three. I don't feel like maybe had like a, they did an event for it, then they tried to do a preview event for it.
Oh gosh, I don't know. I want to say, but like, I have not seen a lot of coverage out there saying like, here's what we're trying to accomplish with this. Right. And so like, nothing like the game does not get some contextualized anyway other than like, why did you do?
Why would you do that? It just seems like a very bizarre thing, uh, good on for making the most talked about video game of 2018. That's right. How I run.
Yeah. They tried something. No. We can't wrap this up with giving them partial credit, Brad.
No, I mean, you know, we'll take a look at it. And, you know, I mean, I think, yeah, I, from what I played at PAX and what you have described, it doesn't sound that different from what I played at PAX. This sounds like a colossal failure. Colossal, but they may be like, you mean, it's like, yeah, low stakes, like this, they were like, yeah, no, they weren't like saying like, hey, from the makers of Final Fantasy or anything.
From the makers of the Pre 2, you wanted to play. This is where all that, all these people could have been working on the Final Fantasy 7 remake. And that would have come out if it wasn't for the Quiet Man. What if the Final Fantasy 7 remake comes out and it looks like this?
Oh, no. Oh, God. It's FMV that transitions into cloud just punching the dude 14 times. Cloud is a pretty quiet protagonist.
Probably original Quiet Man, so I'm sorry. It fits. It fits. Uh, what else went on?
I spent most of the last week playing games that don't technically exist yet. So I played, uh, but it's more Red Dead. Yeah. And I've kind of been getting into it a little bit between market stuff.
How, uh, how many chapters in English? I thought this was ridiculous because I've mostly put at least 40 hours in that game, but I'm still in chapter two. How? I just learned how to fish last night.
I, I'm just in a shot to I've done so much, just random stuff, just rowing the map. Yeah. Did you go to play a bunch of gold? No.
I don't care what it's about. A, I don't want to cheat. B, like it just, I don't know. It doesn't seem like that big of a deal.
Well, my understanding is that eventually money just won't matter in that game. Right. Oh, that's good to hear because I had to pay off like $600. That is the rockstar arc for those games is, you know, eventually your criminal empire is a fucking empire.
That's the same way. And can you like more or less invest money in GTA? Like if you buy properties, do they then generate money? Uh, I, I'm sure that that has been in one of them at some point.
I don't remember that specifically being in five. I don't remember. I don't think there are any sort of income generating things in this game. I think it's pure robbing and stealing.
Yeah. Um, I tried my first straight up solo train robbery, um, like a, just a, I'm going to hop on this train. Not like a, not like a robbery, like opportunity. No.
Because, you know, the problem, I tried robbing the train just when I was fucking around with the open world a little bit. Um, and I realized like, you know, they're pulling into stations often or they're passing people and somebody sees you on their shooting at people, they're going to go call the cops or whatever. Um, so I wanted to find a nice, secluded area. So I found one where it's over a very long bridge has the railroad tracks.
And so I hopped on their right. I felt like a bad ass. I rode my horse up alongside of it. You can hop directly from your horse to the train.
I got on there. I had worked my way from the back to the front, um, and then it fucking worked. I killed everyone on that train and I just jumped off and ran all the way back to my horse. Okay.
And it felt awesome. Did you get anything? Yeah, I was just saying it was there. I got like $20 worth of stuff.
Yeah. Which is because we, we, yeah, we'd rather train on that stream. We did. And it didn't really come away with much.
Like, I mean, every train is going to have stuff, right? Or in this case. I got like some decent supplies, basically. I found, you know, some good, like, tonics and stuff.
And it was just a good kind of practice event because I realized, so I'm on chapter four, I believe. Um, I realized kind of as, so I started doing what you were doing. I did a lot of side stuff in chapter two, just because that's kind of when the game opens up, I kind of realized all the chapter two, at least the main mission stuff is kind of still a tutorial. Yeah.
Yeah. When I did that mission where I learned a fish last night, I was like, man, why haven't I just been doing more of this? Yeah. Like, oh, I really like how they said that kind of all the gang members around each have a different thing that they kind of teach you how to do.
Yeah. And I think Charles teach you hunting stuff. I'm fishing with the kids. You learn how to like, I mean, you, you, and then sometimes I'll force you in the scenarios, like, um, I forgot the name of the guy.
The guy who's kind of off on his own, uh, you have the rest, you have to break about a jail and straw. Yeah. Yeah. Like I suck.
Shoot a bunch of people. You're going to be downing on your head. Like that area quickly becomes like, okay, I've learned that my actions have repercussions. I immediately Google that mission after I did it because I was like, dude, I just racked up a bounty three times.
The money I have. It seems like there was no way to avoid it. Yeah. It seems like you have to do that.
Yeah. Yeah. I'm kind of like you. I spent, I have that bounty in another one in Valentine.
I spent like $400 paying bounties and I have four cents left at the end. Yeah. So better go around to people. Yeah.
But then I immediately found that sharpshooter dude and took like $30 off of him. What's sharp? Oh, the guy challenges. Yeah.
The quick shot kind of guy. Yeah. I mean, I'm still enjoying it. I'm running into issues here and there though that do really kind of reduce my enjoyment a little bit here and there.
I think that they're what one issue in particular. So the larger story missions is kind of how to have an issue that I have with most rock star games, which is they had a very tight specific vision of how they want this mission to play out like a movie. And so they are going to lead you along this very set path. And if you straight from that path, even a little bit, you're going to lose or you're going to just like.
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It's going to fail out. Yeah. Okay. This isn't a huge spoiler.
This could be construed as one go for two minutes if you don't want to hear any details about the story in this game, but it's a mission. It's a chapter two mission. So at the end of one of the missions, there's a big shoot out and the mission starts with you getting your first sniper rifle. You have to like go to the store.
It walks you through buying a gun from the store. It's a sniper rifle. You use it to kind of scout out some things mostly. And then yeah, yeah, yeah, big fight breaks loose.
It involved. So your goal of your objective for this fight is to, you know, protect the people. You're going to make sure nobody dies next to nobody gets shot. So you have to kind of move through the area, take out people as you can.
And so my first instinct was I was right next to this ladder that led to the top of a roof. And so I'm like, I've got this. They just gave me the cyber rifle. I'm right next to a ladder.
I'm going to climb up here and start picking dudes off from the roof. And as soon as I got up on the roof, they all started screaming at you back here. What are you doing? Get back here.
But I'm going to take out four or five dudes and then get back down there. I shoot the first dude and it just failed me out. And that was a fuck. You enjoy these low times.
Yeah, it's such a good build up to this moment. Like it was a long cut scene beforehand. I got me kind of hyped up to get right into action. And then just I was doing an earlier mission than that where it's the mission.
You talk about that. My commission, the mission that leads up to that where the guy comes back and goes, they got Micah and you have to ride into town with him and get drunk. Oh, yeah, the Lenny mission. Yeah, I was doing that.
And so you ride all the way into town and, you know, then you get to a bar and some stuff happens. But my first time doing that and I literally I fucking turned the game off after this. I'm starting to play this game. I rode into town, heard all the dialogue from Lenny about all this stuff.
And then a fucking dude walking in front of my horse got trampled. And then I had a wanted level and then mission failed. And I was like, fuck this. What the fuck am I doing with my life?
Not this. Yeah, the thing I find myself doing the thing I did the first game, which is like basically getting enough of a feel for the controls to anticipate things like that and sort of pre avoiding. It sucks. It sucks that it took me 15 hours or whatever to finally get confident enough with the controls to avoid mishaps.
And it still happened. Like people keep talking about, you know, Brad, you went through some issues with like, you know, or changing the dead zone settings and people like, Hey, I got all these the right settings to make this game feel good. But none of those settings affect the left stick. Arthur Morgan makes the fucking Witcher look like a spry fucking dude, like push the stick and it's like go.
It's like they're trying to get us ready for the streaming future when there's just latency built into everything or something. You know what's fucked up? I don't even notice it anymore. Yeah, I'm sure.
Like rockstar games have always had it and like, you know, I went and reinstalled GTA 5 and even GTA 5 feels like slightly snappier than this. But it's still there. I just run everywhere. I almost never in walking unless.
Even super close. I'm talking about the wind up of push the stick in a direction to dude starting to walk was just like, what are we doing, man? Come on. Uh, yeah, no, that's, I don't like that game at all.
That's just, I don't know. That's just something that I got used to after some number of hours, but then like you go play other games for a while and come back to it and you're like, Oh, yeah, right? Yeah, I'm playing like a handful of other games and rotating through them. So every time I go back to that one, it's just like, why would I play this?
Like, why would I even go through this? It's just not worth it. Yeah, I don't want to play in playing nothing but that for a week like I wasn't even thinking about it. Yeah, I'm, I'm, you know, conflicted about it.
I think it's an incredibly impressive video game. I think it's in a way. He's not like any video game I've ever seen. Just the ways that how intricate scenarios can play out that aren't programmed in, you know, they kind of buzzword, but like kind of emergent.
Yeah. Um, that stuff is all incredible and really impressive. And you can see where all the manpower and money went, like in every detail of this game. But on the other hand, yeah, it's just like missions where there's a long shootouts.
Sometimes just tend to like, fuck man, I've shot eight dudes already and I'm out of dead eye and I don't want to go into my option menu and spend five seconds drinking a ton, not five seconds, but the whole process of going into your menu, finding the tonic you need, drinking the tonic, waiting for the dead eye games to refill and just to do it again, like the shooting is the least interesting thing in that game. And it's unfortunate that since it's a video game, that's video game, they make you do it a lot in the bigger story missions. Um, it's not awful. I just think that they could have really done something.
The same shooting is like GTA four ish. It's like five. Yeah. It's like, I just went back and played five.
Like you go like, yeah, no, this was two different from four. Do I have that super generous lock on? Yeah. Okay.
Uh, the control options, most of these settings for like dead zone, like a lot of stuff is like those menus are straight out of GTA five. Yeah. I really like that to figure out something with this. Like, I think just, I think my feeling across the board is that this game feels very old, like design wise from like structurally or then stuff.
Like, you know, there's a lot of stuff that feels like GTA, but just in terms of, Hey, here's how these missions are laid out. Here's how they're going to to realize you through them. Like, I think the rock star style just feels very dated now all these years later. Like, and normally I think the thing that you saw across the GTA games was you'd have a contingent of people that would complain about how bad the shooting was.
And every time it would get a little bit better, a little bit better, a little bit better, the point where like GTA four came out. And I think that's where people were like, okay, this is like acceptable. Like it's still not the best shooting in the world, but like I can get stuff done. Uh, and then GTA five, I think improved on that in, in a handful of ways, but at the same token, like you're, you're not going to compare it to just like a pure shooter or game.
That's all it does is shooting. Like, you know, it's, it, you can do the things you need to do to complete those missions when shooting is involved. Yeah. And, and the lock on is very generous.
And that's just the, the type of game that they're making. I don't know. But like stuff about Red Dead two feels like it was made by people who learned the wrong lessons coming out of San Andreas, like all the stamina core, horse, you know, horse core, like all that stuff. Like sand by the, all the systems in San Andreas about like, hey, if you eat, you get fat, if you run, you get skinny, if you work out, you do more melee damage, like it's got systems that are analogous to those in them, which like by the end of San Andreas and by the time you got to four, it was that realization of just like, it's really cool that a video game can represent this.
It's also really smart of them to not do it again. And so for them to go back to that feels like this, it just, it just feels totally out of place in a weird way of just like this is stuff that like, yeah, you could do this, but like video games have kind of streamlined some of the, like, you know, people are generally smarter about what they want the player to spend their time doing. And I think like overall, my feeling on the whole thing is like that game needed an editor to come through at some point and go, you guys have been working on this too long. You have spun out in a zillion different directions.
And that's like cool and impressive, but like it's a better game if you tighten that up and actually like focused on what's the cool shit you want players to do. And I think that a lot of the systems they put in place just feel like I said, it feels old to me. Like it feels like a really old game. I haven't really been managing any of that stuff.
My weight, my hygiene, it's just kind of like as I play it, it's sort of this background thing where I just saw for the first time that I was underweight like 22 hours in or something. Mine says average and I don't know if that's too much or too little. Like I said, I was dropping stamina or lowered stamina. And I think about the weight in this game is that being all three states kind of have an advantage to them because if you're overweight, you have more health, if you're underweight, you have more stamina.
So if you just don't eat more than you and also the core is effectively are just the health and the stamina. Right. So if you just eat enough to keep those up, even if you're underweight, like you're still getting a stamina bonus. So you're not being punished by not engaging.
And then you're like leveling up stamina by using it. Also, that's just the max amount you have like that. Yeah, that just levels up using it. So like you kind of don't have to do the eating thing.
I think that's the thing like by the time you got deep into San Andreas, like it was also a case of like, you know, you don't necessarily have to engage with this game with this system super deeply. Wasn't that negative if you were overweight in that game? Like weren't you just slower? Yeah.
So that's the difference here is that you're not being punished by doing too much or too little. It's just like, hey, there's a penalty to stamina. But which is different than the morality thing you were saying last week, which is that being good on the reality scale gets you bonuses and being bad does not. Well, it was one thing it does.
There was less interesting things to do that led to bad morality with my main issue. I guess there I assume the rationale there is you're probably just making more money because you're just taking everything you see. Yeah. But I'm talking about just like, you know, productivity, yeah, and that sort of stuff.