EPISODE · Jan 1, 2021
GITM 76: Rethinking Smoothness | An Animation Analysis
from Get In The Mecha
Smooth is a very widely used, but also very narrow way to describe and analyse animation. This idea goes much further than the word itself; it in fact reveals a fundamental issue that exists within animation discourse. In this episode, I discuss what my problem with 'smoothness' really is as a way of looking at animation. I debate what the objective of animation is, what Akira can teach us about Japanese Animation and how varied is anime as a meta! Staff Mentioned: Toshiaki Hontani, Tatsuyuki Tanaka, Makiko Futaki, Toshiyuki Inoue, Koji Morimoto, Hironori Tanaka, Shinya Ohira, Shinji Hashimoto. AKIRA: The 24 Frames-Per-Second Myth by APLattanzi: https://www.youtube.com/watch?v=YtYpif-dLjI&ab_channel=APLattanzi SEND ME A VOICE SUB! (it can be a question, opinion, etc): https://www.speakpipe.com/getinthemecha SUBSCRIBE ON YOUTUBE: https://www.youtube.com/channel/UC2kQWS-ClwMlZNU10uplTUw?sub_confirmation=1 My latest blog post on the 4:3 Aspect Ratio: https://getinthemecha.home.blog/2020/12/21/43-in-anime-the-aspect-ratio-gaining-significance-with-time/ For the complete show notes, visit getinthemecha.home.blog Follow me on Twitter @GetInTheMecha for updates on the show! Questions, corrections, complaints: [email protected] MUSIC IN THIS PRODUCTION: Difference by chasersgaming 8Bit Title Screen by Joth Mandatory Overtime by Joth
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GITM 76: Rethinking Smoothness | An Animation Analysis
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