EPISODE · Feb 19, 2021 · 32 MIN
GITM 82: Gurren Lagann | An Animation Analysis
from Get In The Mecha
I’ve always found Gurren Lagann quite an attractive anime. From its inspiring message to its varied cast, it simply had so many things I like in a single anime. However, what got me really excited was how it was animated! In this episode I give an overview of how Gurren Lagann works stylistically, who has worked on it and most importantly what we can take from it. It's definitely about time I started talking about mecha anime again on this podcast... Staff Mentioned: Yoshinori Kanada, Hiroyuki Imaishi, Akira Amemiya, Tadashi Hiramatsu, Yoh Yoshinari, sushio, Yutaka Nakamura SEND ME A VOICE SUB! (it can be a question, opinion, etc): https://www.speakpipe.com/getinthemecha SUBSCRIBE ON YOUTUBE: https://www.youtube.com/channel/UC2kQWS-ClwMlZNU10uplTUw?sub_confirmation=1 My latest blog post on the 4:3 Aspect Ratio: https://getinthemecha.home.blog/2020/12/21/43-in-anime-the-aspect-ratio-gaining-significance-with-time/ For the complete show notes, visit getinthemecha.home.blog Follow me on Twitter @GetInTheMecha for updates on the show! Questions, corrections, complaints: [email protected] MUSIC IN THIS PRODUCTION Syth Wave by Alex by Alex McCulloch Mandatory Overtime by Joth Difference by chasersgaming
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GITM 82: Gurren Lagann | An Animation Analysis
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