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Gmask Tracer - Look Development - Part 2 episode artwork

EPISODE · Oct 30, 2015 · 14 MIN

Gmask Tracer - Look Development - Part 2

from The Flame Learning Channel · host Autodesk

This series shows how you can expand the functionality of the Gmask Tracer from Roto tool to Look Development. Part 2 takes a slightly different approach to using Gmasks for Look Development. Instead of limiting 3D light with Gmasks as cutouts, you can use Gmasks to create localised 3D shapes to project textures and receive light and Lightbox effects. This gives you even more control with how you blend all the selectives together for a great Look Development process. This is a different way of thinking compared to traditional Look Development workflows.

Episode metadata supplied by the publisher feed · Published Oct 30, 2015

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Gmask Tracer - Look Development - Part 2

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