EPISODE · Nov 26, 2019 · 20 MIN
Google Blames Developers for Poor Performance on Stadia | The Jampack Report 11.26.19
from The Jampack Report: Gaming News Podcast · host JampackSam
Analysis of Google Stadia - the company's new cloud-based gaming platform - has revealed that some of the biggest headlining games fail to hit the 4K 60FPS benchmark that was shared when the service was revealed. Instead of blaming their own hardware, a statement to 9-to5Google shows that the company is passing the blame on to development studios porting and creating new experiences on Stadia. Here are today's stories: - [Update: Statement] Google is exaggerating the quality of Stadia’s games, and it’s not okay - Valve removed 1000 games from Steam because publishers were 'abusing' Steamworks - PlayStation 5 may use Samsung SSD to load games faster - Final Fantasy VII Remake Part 2 Has Already Started Development - Battleborn is shutting down, game removed from digital stores - Nintendo Launches Its Official Merchandise Store on Amazon Support the channel and the content you love with a monthly channel Membership! https://www.youtube.com/channel/UCb4Hn--FteZWjwswcsRrTNg/join Follow me on other platforms and stay up to date! Twitter: http://twitter.com/prettychillguy YouTube: http://youtube.com/samueladamsmedia
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Google Blames Developers for Poor Performance on Stadia | The Jampack Report 11.26.19
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