What's up and welcome back to the kind of funny games cast for Tuesday February 11, 2025 course on your host I'm getting I'm joined today by blessing at a yo-yo junior day to him Greg Miller hello Sam and Paris Lily Today we are talking about south of midnight both Greg and Paris have played it. I'm incredibly excited for this game and I'm incredibly excited Fingers crossed about what y'all thought about it. You know what I mean? I don't know you know now I'm hopeful, but we'll see we'll see how this all goes because remember everyone this is the kind of fun games cast We're each and every weekday We get together to talk about the latest in video games whether it's reviews previews predictions or otherwise We are always talking about the biggest topics in video games if you like what we do you can support us with the kind of funny membership Of course you can get that on patreon youtube Spotify or Apple podcast now Thank you all for your support and if you don't have a buck to toss our way That's totally cool now you can watch us on Spotify so many of you have been doing that We really really appreciate your all of your support It has been doing a lot for us here at kind of funny in terms of getting us to new audiences So thank you so much for that support remember if you got the kind of funny membership though you get the daily Greg way Which today is about what Greg today's Greg way Timothy Mm-hmm Robert yet he's just so happens to be about Something I recorded yeah, I haven't sent the cool Greg because it's been non-stop.
It was a great conversation with yourself with myself of course No, well, you know it starts from it was hold on it was from the Spotify comments Before you remember we are an 11-person business all about live talk shows we already did an episode of games daily a banger one It was me and bless predicting My backlog roger a talking about your backlog cuz roger don't want to work He talked about his backlog and so yeah, this gentleman on the spot if I comment want to be talking about my backlog and how I don't have Spotify yeah like on the cage you spotify which spotify comment no Greg way has a spotify Right now you got 13 minutes of Greg way for it. How do I access it you go to spotify type Greg way? They're not Get you Like to lady to my name Carl Jacobs and make a buster and Karen Lidner after this episode of games house We're going to sorry I was saying we did our state of play predictions for games daily So definitely check that out bless and I going through our predictions But also all of y'all's from the super chats you want to super chat your questions for south of midnight for today's episode Please do that right now and we'll get to those for Greg and Paris to answer as well Um and then a little bit of housekeeping for you for tomorrow because of the state of play our schedule is going to be a little bit Difference than normal we're gonna start all hour later than we normally do at 11 a.m. With games gas It's a very very very special one that we can't say what it is yet.
Yeah, that's correct. That is correct I think that I mean I know the embargo. Yeah, I don't know if anybody else is I don't know it's very exciting You're gonna want to watch games cast tomorrow I promise you and then after that we're going to do the gameplay stream But then at 130 we're gonna pop in for our little state of play pre-show and of course we'll react to the state of play and then Games daily will be our state of play post show where we break down all the news that they reveal tomorrow Today we're about to buy rocket money show you raise and better help But we'll tell you about all of that later. It's time for the topic of the show South of midnight both you boys have played it.
I need to know how it is Greg. Do you want to go first or sure? It's anything you first ride the pine you piece of trash is a very good. I was not con I wasn't on contest except for games They don't really mean I wasn't in the room.
Well, I don't even get me started out I thought he sets phrases and I'm like right the pine it's the most Greg Miller asked okay Paris ride the pine what does it mean? It means I'm sitting on the bench. I'm waiting. Thank you Clares yeah, let's put your magic alongside Wins God damn it people God damn it right the pine Greg.
Yeah, I'm Paris you go again. I'm gonna go I went to New York. I played something tonight today play chapter three a big fish You know, I don't even market for it. I've seen I've been reading other people's reviews are saying so come an hour 90 minutes I was the first person done at my pod so I'm sure I'm not because I'm trending gamer I know Tim you have spent saying you're very excited for this one.
Yeah a lot hinges on this preview for you Yeah, the other than that I Walked away from south of the midnight excited for the full game. However, I think that comes with caveats And I think that comes with concessions to a degree that I think you probably already were thinking based on the previews We've had based on the things we've seen based on the footage and gameplay yet. Yeah, because South of midnight is clearly an incredible looking game the voice acting is top tier the music is awesome This thing ends by tying up all of its threads. No pun intended because she's we've heard them.
Sure. It's a preview, huh? 25 we intend our puns do it That's what we do. That's what we do in 2020.
I apologize. I didn't know that I intended these right the time ties All the threads together for just an amazing ending to this demo to this chapter. However throughout this chapter the Thing that was disappointing, but I think to a degree expected was that the gameplay itself isn't that amazing it? The and I'm not I like traversal.
I like exploration. I like seeing something over there and trying to get there Yeah, yeah, I'm talking specifically about the combat where I felt like the combat was for one chapter being tossed in given three moves Pretty Unspectacular now. I don't think it was ever bad. I was never annoyed by maybe I was knowing once instance Whatever, but I think it's enough that that's going to turn a lot of people off However, my final note right on my my preview here right from what it is I go This is the last bullet point I wrote man that crescendo though talk about a textbook Greg asking So I'm still very excited for South of midnight But if you're looking for combat that's gonna really turn your head and blow up your shirt on the game together here Paris Do you agree disagree or somewhere in the middle?
I mostly agree with what Greg is saying about the combat about the gameplay that had been Concerned from the first gameplay revealed what a couple years ago much and it's arena based when I was at compulsion in November I talked to the game director about that very thing because even what they showed us I'm like everything is arena based It's it's in this enclosed area There's not like an any type of open world combat in the game So to that point if there is a critique if there is a concern it would be that I don't care I really don't care whatever this look this is great. This is our Anti-Indiana Jones moment, right where I don't care It means we were super critical of the gameplay of that whereas this one I Understand what compulsion is trying to accomplish here. I can't say the before Yeah, yeah, yeah, so what I'm saying on that is the performances are outstanding in this obviously the voice cast fantastic The art in this game this this world that they created this love letter to the deep American South Oh, it's like like hearing just random sounds as you're going around brought me back to being a kid and going up to Georgia With my family right like wow this reminds me of the south Um, like I said the music the performances. They're all great It's this all just culminates to this experience that you want like you said We only got one chapter we know is from a gameplay standpoint There's gonna be different upgrades to the threads that you're gonna be able to get with the combat So maybe it will improve you and more as we go along But even if it was just what it is right now, I want to experience this I want to play it I want to see this this this play out to the end hazel's journey, you know again her understanding who she is as a person the other characters that are coming into this Understanding them and and what the things that they've been through and what she hazel is doing to heal the characters and the world around her I want to experience this.
I want to play it. I want to see more I'm like you when the preview ended. I'm like I want to play this final game sure could the gameplay be better? Absolutely and that is a valid critique that I know a lot of people will have but I think once you immerse yourself into this You're just gonna love it and side note the fact that this is on unreal for it's it's just so pretty like like the lighting in this Like there was at one point I don't remember exactly where but just it can remind me of the south like right right at sunset and the lighting was just perfect again There's so much nostalgia for me in this because I'm from that area, you know of the United States So I can relate to it and again being African American and understanding just all the folklore and everything that comes from that region of the world It speaks to me it may not speak to everybody but it definitely spoke to me where I want more of this experience I am not from that area and it spoke to me like I think it's a very well told experience That's the word you you keyed in on there and I keyed in off of it Harrison I want to talk about that but I know Tim's hand went up over there Yeah, I want to ask you a little bit more about the comment because you're saying that like the combat could be or gameplay It's a specific way of time, but I are you referring to combat or you're referring to traversal as well?
Well, no, the traversal's fine. I mean there's there's some fun traversal stuff in there There's some some you know, so a few puzzle elements that you'll do while you're traversing through the world Don't don't get me wrong. It definitely feels very linear like sure There's a few different side things that you can kind of explore But for the most part is very linear on the path that you're going when I'm talking about with is is Specifically the combat once you encounter the enemies and you're in that arena I mean your moves are pretty basic when it comes to that I mean you're doing L L trigger right trigger L Button right button and you're not doing anything overly complicated to defeat these enemies I think what you get the B button for like melee you have a manly Right and then you have a TK push in the TK pull. Yeah.
Yeah, so it's very simplistic in that way Whereas sure I would love to see more like I think a great comparison of where sure the combat wasn't overly complicated But I think it presented itself better was most likely not to always as an example, right? You know whereas sure it wasn't reinventing the wheel with the combat But it was satisfying enough going through there and you know the different encounters that you'll have the boss battles were this one I want a little more and I want to be clear go ahead great I think I have working against them here is that they drop this into chapter 3 I understand this I just showed you I think this was a great narrative of this is a great vertical slice of like here's everything You're the game terms of fighting traversing here's how the narrative is going to unfold here's Hazel learning that she's a weaver and what that Actually means but I think it then works against of maybe if we had unlocked these moves from the start It would have been like oh, okay I see and I'm looking at this because the skill tree has other stuff You're going to get an augment you didn't have that so it really felt like I'm dropping this one chapter And I just have these three moves and so there's this one where like there's a hive of like hornets That'll come out of them and like the first thing they do is teach you to push the horn it back to the hive to blow up the hive Right and I did that and it was very weird in terms of how it was choosing to lock on where it wanted me to hit the hornet And then I figured oh I can just run around punch the hive and dodge the hornets I did that and blah blah and literally not name a name or casting shade But like 30 minutes later one of the devs came we all started the same time one of the devs came over the guy next to me And tapped the shot like you don't have to push the hornets and he was for 30 minutes I've been trying to push the hornets into this thing I was only way to do it and everyone else He moved on because it was like that clunky to do that one specific thing And so then it was you get deeper into game I you know I have my sea legs a bit for what's going on and then it was like okay Well push pull this is enough you know you're knock the guys down you run over there and you kind of like rip their essence They're threads I guess or whatever it is so that you can heal off of it There's the juggling act and swing the plates and try to balance the playing field But again such well-worn territory in terms of we've seen this and done this it kind of and this is I'm speaking out of school And this one so you got to keep me honest right now talking about it the comparison I would have made is came to bridge a spirit so I know you've talked about that and I remember playing that day What a ps2 game that's not an insult It was fine, but I don't remember the combat well and I feel like that's when we look back at this game How you'll think about this I think that's very fair that that's a great analogy right there Whereas the combat's not gonna be memorable. It definitely feels like it's from a previous generation Of combat whereas it's just getting the job done to get you to the next set piece the next experience that you want to see in this game So I get out of it and bring it back to a positive place Yeah My hope against hope and based on this demo is what I would expect is that because I feel like when I was in the middle section of this demo I was like oh man like I don't know is this gonna be enough You know they said at the top when they were talking about it You know what 10 to 12 hour experiences what they're shooting for here right here in so much things I like less Yeah, so when I'm in the middle and it started to be like okay this combat's like whatever I'm not like engaged with it then to get to the ending and see the For the story we were playing right the ten polls they put in place to keep you through the narrative I was like if they can keep that like I left so impressed and so ready because the ending was so good right the idea the narrative You're doing he's learning a power shirt the way it looks you know running into this catfish She's being held up by a giant tree monster right and then it is the you know the thing of like what the hell's going on in this world Tim and they talk about it like so there's this grand tapestry that is the universe right obviously there'd be threads made up of tapestry I think of a big quilt what's happening is Hazel is a weaver like you know the people before her you'll see she sees visions of them Before her she's very much learning what this all means the catfish himself tells her she's a weaver and she doesn't know He goes quote oh you really don't know anything right so again I introduce this with this chapter because we're kind of there with hazel on it right but it is this idea that the things you're seeing Are these knots right the game the grand tapestry is damaged by folks sorrow so horrible events in their lives that create these knots that bring around These hates is what they call them right these monsters that you have to deal and so the gameplay here is as pairs called out linear of cool You're going off here. You're running through here.
You climb up here You get this there are off the beaten paths Which I was chasing even though you know none of my progress in carry where I'm going off and opening chests or whatever and getting Lillabilities that you can go back to that skill tree that you're then using to spend on upgrades to again your basic powers Which is interesting right where you have we have you have strand push Strandpole then locks you can see where it's going right all that was fun I like that the combat the one section sagging for me But then it was the fact of how good the story and the narrative and the voice acting were around this where it really was Hazel runs into this guy He's a little off you're like okay, whatever then you set off and you start going to these knots to get to the whole point of This demo was to get the tree monster to drop the fish so he could help you move on So you have to kind of like as I assume it's going to be with every focal or monster You run into one of the big monsters here you have to solve their problem figure out there not what is their sorrow And so as we started going through this demo and I think I want to say it was three It doesn't really matter, but three sections to unlock individual like vignettes to then go and do the tree thing It was one of those for me like oh, that's cool. Oh, that's really cool. Oh, holy holy shit That's what they did and then you got to the tree And this is where my jaw hit the floor is that we got to the tree and started climbing up it And they showed in the footage where he's watching there and if you remember the director for a month back, right? They made a big deal of what the music is in this game and how original it is and this one guy who's like whatever he is Twenty three and he sounds like he's like fifty six or whatever He's got a stick of rival Paris is right I go to jump on his tree and the music starts in and that guy starts singing a song that is now recapping the entire story and I was like This is incredible.
This is I got goosebumps playing it right and then there were this thing where similar to the combat being I'm climbing up the tree and then it's like the song's playing like this is so great And then I would jump but like I would not jump that way and hit something on the wall and fall and it would restart I kind of sucks, but it was like it didn't matter right because that was so good And so it really was for me this Complete experience where I think it's so easy and you might walk away from this preview right now I'm the game plays whatever the combat is fine the combat is fine I think everything surrounding it is so great that I cannot wait to get this game and play more of it and get that experience and get That story, but if you are looking for a combat experience, that's how it might not be that So yeah, Kana comes up a lot when we talk about this game. I feel like everyone that played Kana But I can say like I loved it I think a lot more than most people did but it was art first gameplay seconds But the gameplay was fine I think the gameplay of Kana so far seems a little bit more advanced than even this does But all the art and story and character seems to be coming through for sure in terms of gameplay and in terms of Scope of the game Greg. I forget your experience with contrast, which was compulsion Yeah, the first game for you. I would say very small game.
Yes, whereas Kana I would say is a double a game. Where does this fall kind of on that path interesting and interesting? I would put it personally and I didn't hate Kana I just didn't love Kana, right? I would put it in front of that on the spectrum you're talking about in terms of a complete package I mean just visually right and what it's doing like again Kana was pretty and had a great art style But I think felt like a ps2 and I also think it one of the complaints I had with at the time was that I thought it would have been the greatest place to do game of all time because the boss fights were annoying I felt in the way they did it that about whereas you know, maybe the combat is too simple here But it's not getting in the way of what I want out of this game Which is hazel story, which is this setting which is you know, like it's a little stuff like when you hit the guide and it sends off Like a little thread, so you know, you know, you know, you know, I mean it sounds like the ghosts and the other people in your world And this weaving world that are pushing you on and like the songs that are being played I talk I talk about this anyone but even the music that was happening throughout there was one where they were singing hazel's name And I was like damn, this is so cool.
This is such a cool setting stem to snare So it's so funny listening to Greg recap everything that we got to play in the preview and you can't help with smile Because I'm like, oh, yeah, I remember that oh man that was so cool. Yeah, it's an experience that that is and I think what you were talking about With the other game you're putting art before before gameplay It's very similar in that way whereas you're gonna be so immersed into what you're seeing on the screen and what you're able to control with hazel that sure There's the nitpicks that you can obviously highlight if you so choose, but you're enjoying it in the moment while you're playing it while you're treating this and the level of the levels the art the music the ambient sound just everything that comes with this the performances are all top-notch you can see the love and care that compulsion has put into this and pretty fair It's preview. We've only done the one chapter. We will see how the skill tree progresses Maybe then unlocks more things, but what I've seen so far I'm very impressed with it I want to keep talking you guys about this game got a bunch more questions, but we're gonna get to those after we work for more Sponsors This episode's brought to you by rocket money missing out on the show that everyone's talking about isn't an option for people like me So many of us are constantly signing up for this streaming service or that streaming service And then a few months later realize that we're still paying for the service long after we finish the show Rocket money has helped multiple members of kind of funny learn that they were still paying for things that they totally didn't even realize Rocket money is a personal finance app that helps find and cancel all of your unwanted subscriptions It monitors your spending and helps lower your bills so you can grow your savings You can see all of your subscriptions in one place I know exactly where your money is going but once you don't want anymore rocket money can help you cancel them rocket money has over 5 million users and has saved a total of 500 million in canceled subscriptions saving numbers up to $740 a year when using all of the app features cancel your unwanted subscriptions and reach your financial goals faster with rocket money Go to rocket money comm slash kind of money today.
That's rocket money comm slash kind of funny rocket money comm slash kind of fun This episode is brought to you by shady raise get ready for the season ahead with quality shades built to last our Friends at shady raise have you covered with premium polarized shades that won't break the bank Shady raises an independent sunglasses company offering a world-class product rated five stars by over 300,000 people their shades have durable frames and crystal clear Optics making them the perfect choice for all outdoor adventures plus if your shades ever go missing or take an unexpected bit Don't sweat it. They have the most insane protection in all of eyewear every pair is backed by lost or broken replacements Y'all know I've been outside in the Sun a lot playing Pokemon go and it is such a great experience wearing shady rays when I'm out and About looking all don't exclusively for you shady rays is giving out their best deal head to shady rays calm and use code funny For 35% off polarized sunglasses type yourself the shades rated five stars by over 300,000 people again Go to shady raise calm use code funny to get 35% off polarized sunglasses shady raise calm promo code funny This episode brought you by better help when you are having serious conversations with the people in your life We often hear them talk about red flags that we should avoid But what if we focus more on looking for green flags in friends and partners? If you're not sure what they look like therapy can help you identify green flags actively practice them in your relationships and embody the green flag Energy yourself some of my best friends use better help and love how helpful it can be for learning positive coping skills and how to set boundaries It empowers you to be the best version of yourself and it isn't just for those who've experienced major trauma If you're thinking of starting therapy give better help a try It's entirely online designed to be convenient flexible and suited to your schedule and it serves over 5 million people worldwide Discover your relationship green flags with better help visit better help calm slash kind of funny to get 10% off your first month That's better help hplp.com slash kind of funny better help calm slash kind of funny Something big is just arrived at FanDuel Casino explore how you can level up your playing experience literally a world of fun awaits Download FanDuel Casino please play responsible 19 plus and physical located in Ontario gambling problem call 266541 2600 visit connect centario.ca Jovin Ghan writes insane seems like uncharted for me the combat was whatever But I just want to get through it for the story puzzles level traversal and art I think a big thing that I would add to that is set pieces so the combat being fine as you guys are saying How does that differ between general combat and then boss fight combat like the game feels very building up to a boss fight multiple different bosses being Very story and lore important But are they set pieces that then change the gameplay up enough that feel dramatically different from just a enemy encounter? You've asked an interesting question to that.
I don't want to drift into spoiler territory for Um I would say in short order if this one demo didn't give us a taste of a giant boss fight to fight Okay, cool. I'm right on that paris I would track for you, right? I mean we got the arena many times but we never got something outside of what you're seeing here in terms of the hates you're fighting You're correct now jokingly I saw in the chat before we started like paris is just gonna talk about to tilt tom because I did get That varies it out from what you're doing in the arena combat for sure It does take into account some of the more controversial and you know dodging aspects that you'll need too So it felt fun to do or I shouldn't say it felt fun because I didn't play it I just watched it but it looked fun. Let's just put it that way and I think that's something interesting bless when we were During the ad break there you mentioned watching the gameplay you thought it looked fun the combat Yeah, like I was watching it.
I think as far as I'm looking I'm like, I don't that looks like fun combat But I know having your hands up in trouble is a different way. I mean it's like a takeaway I think it's more like you know of us playing and being critical of it. I don't want it to be lost like it's bad It was just like oh, okay. This is what it is.
How was it in terms of difficulty? Were you finding yourself dying again once I got the rhythm of what they want when I stopped trying to push the fucking bug back And I kind of like we did it my own way I'd say there was a couple arenas maybe that took me two tries because it was like oh I didn't get over there to harvest the health from that guy in time So then this guy got me over there again It's learning which different hate does what I think in terms of like oh, I gotta prioritize taking them out because I can easily dodge out of the way that guy Yeah, and I think that again is a result of just getting thrown into the middle of it You know chapter three versus starting at the beginning and understanding how the combat works But to that point yeah, first died maybe a few times. We'll say understood how to do combat Yeah, it was fine. No, not really difficult not super easy but not overly difficult at the same time So far every time we've seen this game, I've been very impressed with the the art style and the animation style and the the Deliberate choices that they've made with the look of this game every single time though that we've seen at a different showcase the chat seems to be If not split there seems to be a lot of people that have concern that it might get irritating to the eyes and that it might not look good or feel good in gameplay And like having the difference between the frame rates and all that stuff just kind of might not work in a more long term experience What do you guys think about that having hands on the sticks Paris?
I thought it added to the experience the the stop motion animation style that because I didn't even bother to see if because I know you can turn it off And every mother to see if I could turn it off and what it was like without it because I was enjoying that I just think it adds to the aesthetic of what they're trying to tell with this story because it just feels How's the word I'm looking for it makes it there you go? That's perfect analogy for that guys thinking more like anti-cantor after that thing is a great word for it as well Yeah, so what compulsions trying to do with this? I it's great. I like it.
Yeah, I had no issue with it I did not I've seen what a game spots headline thing is like we'll fight through the motion sickness for this game or whatever I didn't have any issues like that I thought it was good I like that it looked different that it felt different I'm like Paris I didn't turn it off you can't turn it off for gameplay the cutscenes would still run in the stop motion Anyway, but you can talk for gameplay if you want to yeah, so there's an option there what I did notice from a technical standpoint Again, they are I talked to compulsion for a while there about like what they're working on how they're like games The future complete we're just fixing and optimizing and watching right but it was the idea I was actually standing back and watching other people playing a lot of screen tearing I'd like to see I hope that gets taken out and again Maybe that's a PC thing versus this versus that whatever but we were playing there on PCs I do believe and yeah, there were a lot of screen tears. Oh, so did you not did you not play at all on series X? You know, I said that and I let me back that off I there was I'm pretty sure every time PC but I did not make a note of it or whatever But yeah, this is when I went to New York to play I'm pretty sure they're on PC But it could be wrong doesn't matter a lot of screen time. Yeah, cuz at home on series X I mean I didn't notice anything.
No, it seemed pretty fun to me Lam warrior right in saying for someone like me on the fence about this game with not such good combat Should I just watch a let's play of it or what would you say to convince me to buy it or try it for myself? Uh without having even played it. I just want to put out the two things one It's on game pass the best value gaming if you have access to PC or Xbox like you were a screen very very Very There on top of that though, it's $40. Yeah, like this is not a full price game So with that in mind like Paris, what do you think about?
Convincing to not just watch this as a let's play well I think everything you just said is a bonus to it the fact that it's on game path They're not charging you, you know, $70 for this. It's at 40 bucks Which I feel considering link game length and what they're trying to do, you know seems very fair to me But I think regardless of that it's you want your hands on you want to be able to actually control it Especially when you get to some of these these boss encounters that you're gonna have as well as just some of the story elements as you Breakdown why a character became the way that they were and understanding their past and all that I don't think you just want to send watch it like a movie you want to be interactive with it and experience it So now I would definitely say play it absolutely Yeah, similar thing of like You can watch whatever but like having that moment when I started climbing the tree in the song kick Dan I was like holy shit and that's where it's like our is every boss enemy every ending monster gonna be like that and like That's I I want to feel that experience that being on stick for that You guys feel like get a feel for like length that you played one chapter chapter Yeah, they said 10 to 12 hours is what they said for the experience So you can dev math that maybe it's gonna be more like eight to ten but maybe it is ten to 12 or whatever Again the chapter we were in I thought was it's always hard is a preview Yeah, but I felt like it was perfectly paced like you know what I mean I know point was like I'm gonna be there a while or that I mean we got this you know came up with chapter four I was like all right and it was like that was like okay, okay, yeah Yeah, I mean I think what you could you could run through that chapter in about an hour So, you know just do the math on that to the point spread around about 12 hours experience you're taking Dude from what you played and kind of what you've seen so far Does it feel like it because I can divide so there's gonna be like the four different bosses Like does that seem to be the setup of the game or um am I wrong to think that? My thought is that every chapter is gonna have some kind of gothic monster or whatever I'm going after some kind of folklore tale. I'd imagine it to be I don't know if that's correct Maybe these introduction chapters definitely don't maybe this was the first one We would have actually met in chapter three maybe chapters one or two or just setting it up obviously Hazel's house getting blown away with her mom in a hurricane and then the world getting more fantastical as they go We're pointing out we haven't they did say it's like one fan it's one long fantastical day Like this is just one day in her life I want to talk about music a little bit Paris you mentioned the uh the ambiance and sound effects are being really really good like I'm in great you're talking about the specific like big set piece song Besides that uh do the vibes right?
Oh spot on spot on I mean you can tell that they did the research they understand the region of the world that this comes from And the ambient sounds that needs to come from it the type of actual music that comes from that region of the world as well It all it all just felt right to me Yeah, I think the vibes are exceptional like I mean that's the thing I mean you want to talk about this game getting right to a T or the vibes like the The sounds you're hearing is you go through like we've talked about the voice acting I'm but even like you know the introduction of these bottle trees like trees that people put bottle on their supposed to their And just the way they think you know like the bottles are like clanging together or whatever like yeah I can't wait. I think again vibes, you know one of the things Paris I'm interested for you since you did the remote version when we were there one of the things they did they made a big Presentation about was showing the stop motion trailer. I don't know if you've seen this last week this came out I can't throw it up a stop at midnight stop motion trailer. It should be an asset unless I screwed up there it is This isn't in game this was created with puppets and it was weird Through the looking glass thing for compulsion because when they started down this idea of what South I mean I would become right they knew they wanted stop motion Puppety style style so they went to Clyde Henry productions in Montreal which is where compulsion is and they gave me two We're talking about how they did this you know they made movies Clyde Henry A lot of shorts I guess I wore doing shorts and then when they came through like oh we want to stop motion trailer that could open the game for As a tone center they went back to Clyde Henry who then went and took all the characters They designed and made them into physical puppets all these puppets were there in New York You could touch him you could see what they did they gave a whole presentation on how they did it But again a tone piece for what the game is even though this isn't gameplay.
I thought I wish I was in the game I'm coming to the house with this but I got it was prohibitively expensive for sure Yeah, I think the cutscenes looks so good already that I'm happy with where they're at but yeah A nice little touch here again to this experience and you know taking down my wine sniffer and taking off my monocle the art of what they're Trying to do yeah, I think this might be loaded question But after coming out of the preview is this game what you wanted it to be right? That could be in the context of yeah, like you know Greg what you're looking forward to even in the context of what you're looking from Looking out of Xbox right now as far as like talking about the domino's falling all the time Yeah, does this feel like a domino's now you twisted the question I like that so to answer just before you brought the Xbox portion Yes, this is what I want you know me. I love a good experience I love a product as a whole like what they're doing here and how much great shit they put in here I'm so about and I would much rather be how it is now where it's like yeah the comments not fancy the comments what it is I'd much rather that than yeah, I love everything surrounding but the combat and always the shit out of me It's too hard. I don't know why they're trying to be dark souls.
Yeah, yeah, blah blah blah or it's way too easy But like they're they've aligned there. It's like okay. I'm so into the rest of it But I know that not every gamer is that way now is that what we need from Xbox right now? That's a great question bless cuz I think yes shut up Paris Muta's my count.
No, but it is the idea of like what do we want from Xbox? We want great games we want a reason to people subscribe to game pass. Yeah, yeah, yeah blah blah blah blah I just I agree I think that's true I think this is gonna be a nice feather in the cap, but it's I would actually go the opposite right now like okay Cool. This is April 8th, right April 8th.
What is about gonna do? You know, I think I want Xbox to have a heavy hitter here is a big game that is like we delivered and is getting nine And I guess for a lot of people that was Indiana Jones that started the dominoes that way or whatever But I it's like I don't see this getting nines You know I feel like when you I think based off the preview if everything we said this preview gets expanded across 10 to 12 hours What are we talking about flat 8th? You know, I mean some 8 5 probably some 7 5 so people being like yeah I was bored whenever I had a fight or you know, I mean like that kind of thing So then it is this weird pushable like is that what Xbox needs? Do they need?
I feel like Xbox is good? Has a lot of solid games. I want to have a lot of great games Here's how I'll answer that question. I I Don't think every game needs to be you know, you know this but not every game needs to be a nine-hour Ten right sometimes you just have a game that hey, it's a great experience I'm glad that I played this and you move on to the next thing this potentially could fall into that category But what I think this will do is when we get to award season This can be a game that can win for music This is a game that can win for performance things like that Whereas now you can use this as a part of your overall portfolio of games because look there's certain games that Xbox has That should be in that nine to ten category.
That should be the game of the year category This doesn't have to be that this gets to be an art house game. Yeah, if that makes sense whereas sure It's not going to be a game of the year triple A blow my mind changes a genre experience But it does so many things so well that you know, you're you're happy that it's a part of your in your portfolio of Games that you have coming out this year And I think the cadence of what they're doing now this coming in April, you know, you got doom coming after that They're showcase after that it fits right into into there I think this will be good for them again We'll see when the final game comes out because this is just a preview I mean, I want to make a pifi rush But I think that like this this like could hit at that level and that's awesome Like fill in those like gaps if you want to call it that but like we need that level game I'm gonna have a survivor this year Well, yeah, I think yeah, if I were to tear up with these Xbox releases I think a lot of the games that Xbox release come in at that like high-fry rush tier of hey This is something that we know an audience is going to love something that does feel art house something that does feel specific And I actually do think that it's fine to have a lot of those like I know I know Greg You're not saying that they need a God of war necessary That's difficult if not almost impossible to I think have at this point But I do think as far as the ups and downs right like not that is a down But I think this is going to hit well Like I just seem to leave this is gonna hit very well for I think audience of people in the way that high-fry rush did And the way that I think about is gonna hit well for an audience of people But if I was not gonna hit for everybody I think you may save those moments for the doom internals of the world or even the call of duties of the world and like have these Phil out the rest of the catalog Like in the way though if we're sick with the domino metaphor, right? Like I think you have big dominoes and small dominoes and this might be a small domino But guess what you're then later in the months down line. You're gonna have the big dominoes I still gonna get the tip over.
It's just such an open question Is this what Xbox needs right now because like you know you stop and talk about this year and what supposedly will come this year Right with a fable with outer water worlds to right like this is the most Greg Miller Xbox year of all time Wait fuck out this outer world's fable like what you're fucking kidding me And then I toss in for everybody else doom and call of duty like like yeah If all of that goes the way it should go like what a fucking year what a thing for dominoes But I think again for the start of the year like you need a vow to be a run away six And success success you need to be looked at like wow they crushed this RPG Xbox is after strong start and then this can be the comment wasn't that great But what an artistic smaller game and then you know I mean I feel like it needs to be that kind of storytelling I mean I kind of a tangent of this conversation you both seem like high on this game not high yes Then like there's some issues but you're very high on the style very high on the performances very high on like all of what this Game seems to be going for yeah, do you expect this to end in your top 10 at the end of the year? Oh? It's a big year Let's put it this way if this came out last year I would say yes Yeah, based on this demo if this is coming last year, this would have been my top 10 so yeah theoretically then I can see this happening That's telling that's big yeah, yeah I'm exciting really cool. Um, do you think that this game will be on PlayStation 5 and then within this year?
Or do you think that that's a later situation or does this one who yes, but when who knows who knows what they'll Xbox is What things multiplayer for releases it'll show up on PlayStation eventually I think it just comes down to resources if they got the resources to port it over they'll get it there this year if not Then probably nature. Yeah, so tough to say right how they do it, but it will be on that PlayStation Yeah, I think doing a December November PlayStation port would be a great idea right as you are at game of wars remind people of it what's going on with it. Yeah, I I'd argue it would not shock me to see this mentioned in April on a another certain platform That's gonna be having new order. Yeah, I mean, I know again I know like we've talked a lot about switch to we're gonna continue to but like the switch to direct is going to be so telling for the future of The industry in a way of like take all the first party stuff out of this like how stacked and Playable is the third party lineup going to be because I feel like that really could be an entire renaissance of Kind of reactivating a market for third party titles to be able to like sell to a enormous Audience of people that have a way to play these games and sure, you know with how Xbox has been building it Like I do think that they're gonna go hard on this I think that I would not be surprised if this year We end up seeing kind of all of the Xbox games that have been ported so far on switch to as well as whatever sleep they have for this year Which that's like incredible support for a system that we expect to sell gangbusters, right?
Yeah Any final thoughts everybody on a south of midnight very excited. Yeah, yeah again I came away from this demo like oh I could go for more of that right now I want to see what that's through so that's this is going to be as we approach that April 8 release date One of those ones I'm bugging about review code for yes So it really state and April 3rd advanced access if you pre-purchase the premium edition fuckers, but okay So wait for the one me and Greg have a pizza bet of like is there gonna be a game that comes out this year from Xbox I won't have like the pre-line pre-release like early access situation And you think that there will I think they'll be at least one game. Yeah, they're not good for something night No shade of something in there, but it's like this is an air of game. He's story game not that long of a game This is what I would worry about spoilers for like way back to the life is strange debate.
We had my yeah No, you're I mean, this is this is turning in your favor. Yeah I'm holding out. I make better. I can't go back on the best.
It's just one game Just one game is a from Xbox are you cold? We're just weren't it? I'm trying to make a statement of I'm tired of how cold it is this office. So I'm trying to will into existence Let's take off the sweatshirts.
Let's fight back. Let's put on a heater No, enough Same sweatshirts every day let my arms free let the guns out I'll go to the gym for no reason gun show Kevin Paris, sweet me gun show any final thoughts on it's out of midnight. Oh, you can't see the camera No, my final thought is I'm happy this game exists Just for the simple fact that it's a part of our culture that we don't get to see enough in gaming And I think we're going to see the deep American south the folklore that this game, you know It's going to represent it's gonna expose it to people around the world that may not necessarily know anything about it I mean, there's a lore tab right there in the game So that as people are seeing these characters and you know these fantastical creatures and boss fights and all that They want to learn more about it. It's right there in the game from the learn more So I'm excited for it.
This preview has me Looking forward to the final game like reg said bugging for codes want to play this as soon as I can the final product and You know, I hope sort for sure Hell yeah, let us know in the comments below your height for south of midnight and what your expectations for it are if you are watching on twitch state where you are the boys about to play some Nick is about to play more I said into a noodle and if you are on YouTube Please make the jump over to the other video to continue your fun day here that kind of funny remember tomorrow We'll be live reacting to the PlayStation state of play should be exciting We'll see what they drop I wonder if you're solid we'll get a release date We'll have to release Until next time love y'all goodbye