GTA VI Gameplay Is Massive, Xbox Project Helix Takes Shape episode artwork

EPISODE · Aug 30, 2026 · 1H 55M

GTA VI Gameplay Is Massive, Xbox Project Helix Takes Shape

from The Expansion Pass · host The Expansion Pass

Rockstar's Grand Theft Auto VI gameplay reveal shows the enormous scale of Leonida, including reports of an 80-hour playthrough and a map roughly three times the playable size of Red Dead Redemption 2. We also debate GTA VI's potential 30 FPS target and whether Rockstar gets more leeway than other developers. Microsoft's next generation comes into focus as Xbox details its new disc-to-digital entitlement program and Project Helix is described as a “family of devices.” We break down what that could mean for physical games, Xbox Play Anywhere, future consoles, the $899 Xbox Series X25, the ROG Xbox Ally X20, and rapidly rising gaming hardware prices. Plus: The Witcher 3 Remastered and Songs of the Past, what Bethesda needs to change for The Elder Scrolls VI, Marvel's Iron Man gameplay leak, Aliens: Fireteam Elite 2 impressions, and more from Gamescom 2026. CHAPTERS 00:00 Introduction 11:44 Aliens: Fireteam Elite 2 Impressions 20:56 The Games Getting Buried This Fall 28:41 GTA VI Gameplay Is Finally Here 37:08 Does GTA VI Need 60 FPS? 50:23 What Does Elder Scrolls VI Need to Change? 52:30 The Witcher 3 Returns Again 1:05:56 Xbox's Disc-to-Digital Future 1:09:30 Xbox Series X25 & New Hardware 1:19:30 Project Helix: A “Family of Devices” 1:27:24 Marvel's Iron Man Gameplay Leaks 1:37:30 Gaming Hardware Is Getting Too Expensive

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Rockstar’s Grand Theft Auto VI gameplay reveal shows the enormous scale of Leonida, including reports of an 80-hour playthrough and a map roughly three times the playable size of Red Dead Redemption 2. We also debate GTA VI’s potential 30 FPS target and whether Rockstar gets more leeway than other developers.

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GTA VI Gameplay Is Massive, Xbox Project Helix Takes Shape

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