Halley Gross & Graham Reznick episode artwork

EPISODE · Dec 12, 2017 · 1H 24M

Halley Gross & Graham Reznick

from Script Lock · host Halley Gross, Graham Reznick, Max Folkman, Nick Folkman

2017's coming to a close and who better to spend it with than Halley (writer, actress, currently co-writing The Last of Us: Part II, and has written on the TV shows Banshee, Westworld, and Emerald City) and Graham (writer, director, sound designer, currently writing and directing Rapid Eye, and has co-written Until Dawn, Until Dawn Rush of Blood, and Hidden Agenda)! They join us to talk moving from TV to games, writing solo vs with a partner, staring at the ceiling being work, pacing for the player's time, garbage passes, Steven Soderbergh’s Mosaic and his thoughts on video games, what makes something a game vs an interactive experience, how everyone is gaming literate now, lining up performances in a modular narrative, writing and recording out of order, trusting your actors and going easy on those parentheticals (unless you’re making a modular narrative), fan expectations, fan fiction, getting the audience to trust you, writing exposition, story burritos, characters saying their feelings, and challenging your audience. Note: This episode has spoilers for Inside. Halley said she played a Game Gear game called Gems, but she wants you to know that she actually meant to say Columns. Halley was right about Playwright’s Horizons. Our Guests on the Internet Halley's Twitter. Graham's Twitter. Stuff We Talked About Mosaic Steven Soderbergh on Filmmaking, the Weinstein Scandal, and Why You Shouldn’t Call Mosaic a Video Game by Matt Zoller Seitz The Three Levels of Dialogue Woodcutters from Fiery Ships Our theme music was composed by 2Mello, and our logo was created by Lily Nishita.

Episode metadata supplied by the publisher feed · Published Dec 12, 2017

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2017's coming to a close and who better to spend it with than Halley and Graham! They join us to talk moving from TV to games, writing solo vs with a partner, staring at the ceiling being work, pacing for the player’s time, garbage passes, Steven Soderbergh’s Mosaic and his thoughts on video games, what makes something a game vs an interactive experience, how everyone is gaming literate now, lining up performances in a modular narrative, writing and recording out of order, trusting your actors and going easy on those parentheticals (unless you’re making a modular narrative), fan expectations, fan fiction, getting the audience to trust you, writing exposition, story burritos, characters saying their feelings, and challenging your audience. Note: - This episode has spoilers for Inside - Halley said she played a Game Gear game called Gems, but she wants you to know that she actually meant to say Columns. - Halley was right about Playwright’s Horizons.

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Halley Gross & Graham Reznick

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This episode was published on December 12, 2017.

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