EPISODE · Jun 12, 2026 · 11 MIN
Hermes: New AI Video Game Agent is WILD!
from AI News Today | Julian Goldie Podcast · host Julian Goldie
Build a Video Game Studio AI Agent in 20 Minutes (Hermes Agent GameForge Workflow)The video demonstrates building a “GameForge” video game studio agent using Hermes Agent inside an agent operating system to automate workflows beyond personal use. Using the new Hermes Agent Profile Builder, the creator “hires” and trains a game developer agent, then generates playable 3D games from a single prompt; each prompt becomes a Kanban card where tasks can be assigned and iterated. The workflow is summarized as prompt box → forge master (trained agent) → Kanban board → shelf, where finished games can be launched and played in a workspace without terminal setup. The episode shows examples like a neon ring-race flyer and a 3D snake-in-a-cube game, claims four playable 3D games were made in a day, and notes token costs can be reduced by using free or local models. It also promotes the AI Profit Boardroom for the full setup, tutorials, community, and coaching.00:00 Building a Game Studio Agent01:07 Live Demo of AI Games02:49 GameForge Overview02:54 Hiring the Forge Master03:55 One Prompt to a Game04:35 Kanban Board Workflow05:03 Test Run and Iterate05:27 The Game Shelf Hub05:56 Beyond Games for Business06:35 System Recap and Results07:32 Start Small and Save Tokens08:22 Wrap Up and Next Steps09:32 Get the Full Setup10:20 Community and Coaching10:58 Final Thanks and Goodbye
What this episode covers
Build a Video Game Studio AI Agent in 20 Minutes (Hermes Agent GameForge Workflow)The video demonstrates building a “GameForge” video game studio agent using Hermes Agent inside an agent operating system to automate workflows beyond personal use. Using the new Hermes Agent Profile Builder, the creator “hires” and trains a game developer agent, then generates playable 3D games from a single prompt; each prompt becomes a Kanban card where tasks can be assigned and iterated. The workflow is summarized as prompt box → forge master (trained agent) → Kanban board → shelf, where finished games can be launched and played in a workspace without terminal setup. The episode shows examples like a neon ring-race flyer and a 3D snake-in-a-cube game, claims four playable 3D games were made in a day, and notes token costs can be reduced by using free or local models. It also promotes the AI Profit Boardroom for the full setup, tutorials, community, and coaching.00:00 Building a Game Studio Agent01:07 Live Demo of AI Games02:49 GameForge Overview02:54 Hiring the Forge Master03:55 One Prompt to a Game04:35 Kanban Board Workflow05:03 Test Run and Iterate05:27 The Game Shelf Hub05:56 Beyond Games for Business06:35 System Recap and Results07:32 Start Small and Save Tokens08:22 Wrap Up and Next Steps09:32 Get the Full Setup10:20 Community and Coaching10:58 Final Thanks and Goodbye
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Hermes: New AI Video Game Agent is WILD!
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