Hidden Levels Ep. 6: Segagaga episode artwork

EPISODE · Oct 24, 2025 · 40 MIN

Hidden Levels Ep. 6: Segagaga

from Endless Thread · host WBUR

The final episode of Hidden Levels explores the story of SEGA developer Tez Okano and the bizarre, meta-game he created: Segagaga. Okano joined SEGA in 1992, witnessing firsthand the company's tumultuous experience in the "console wars" against Nintendo and Sony. In the mid-1990s, SEGA struggled to make hardware that kept up with its rivals. The SEGA CD, the 32X, and the Saturn were all commercial failures. For Okano and many developers at SEGA, the console wars were both an exciting time to be in the video game business but also an intense and stressful time. They worked long hours, slept at their desks, and faced relentless deadlines. And so Okano decided to turn the chaotic nature of his professional life into a low-budget, self-parodying game about making video games at SEGA. In Segagaga, the player is a young developer tasked with saving SEGA's market share from the rival DOGMA Corporation (a stand-in for Sony/PlayStation). The gameplay is a mix of a role-playing game (RPG) and a management simulator, where you recruit demoralized, mutant-like SEGA employees by convincing them to join your team for the lowest salary possible. The gameplay reflects the absurd reality of game development. Players can spend a long time creating an original, hit game or they can quickly make a bunch of trashy titles (or shovelware) that barely keeps the company afloat. Okano even told us that the insults characters used in "battles" were actual quotes he heard in the office. The game was finished in 2001, just as the highly anticipated Sony PlayStation 2 was effectively dooming SEGA's Dreamcast. As game journalist Simon Parkin notes, Segagaga was released only two weeks before SEGA exited the console business entirely. This timing transformed the game from a self-parody into a memorial for a dying era, inviting players to literally defeat SEGA's failed consoles as bosses. Though Okano’s bizarre proposal was initially met with laughter by executives, the game ultimately got made and, in a strange twist, benefited from the company's decision to stop making video game hardware. Even in the face of industry chaos, some creators simply can't help but pour their love and energy into making games. Credits This episode was produced by Jayson De Leon and edited by Meg Cramer. Mix by Martín Gonzalez. Fact-checking by Graham Hacia. Original music by Swan Real and Paul Vaitkus. Jocelyne Allen helped translate and interpret our interview with Tez Okano (truly the best). Special thanks to Lewis Cox and Tom Charnock over at The Dreamcast Junkyard. Their insight on SEGA, the Dreamcast, and Segagaga was extremely helpful in the making this story. Additional thanks to Adam Kuplowsky and 17 Bit’s Jake Kazdal. Simon Parkin has a book about the history of the Dreamcast called Sega Dreamcast: Collected Works. It’s rich and beautiful and has even more details about Segagaga that we could not fit into this story. Tez Okano would like to thank the small team that supported Segagaga. Especially Hisao Oguchi, Tadashi Takezaki, and Taku Sasahara. Hidden Levels is a production of 99% Invisible and WBUR's Endless Thread. The Managing Producer for Hidden Levels is Chris Berube. The series was created by Ben Brock Johnson. Series theme by Swan Real and Paul Vaitkus. Series art by Aaron Nestor.

The final episode of Hidden Levels explores the story of SEGA developer Tez Okano and the bizarre, meta-game he created: Segagaga. Okano joined SEGA in 1992, witnessing firsthand the company's tumultuous experience in the "console wars" against Nintendo and Sony. In the mid-1990s, SEGA struggled to make hardware that kept up with its rivals. The SEGA CD, the 32X, and the Saturn were all commercial failures. For Okano and many developers at SEGA, the console wars were both an exciting time to be in the video game business but also an intense and stressful time. They worked long hours, slept at their desks, and faced relentless deadlines. And so Okano decided to turn the chaotic nature of his professional life into a low-budget, self-parodying game about making video games at SEGA. In Segagaga, the player is a young developer tasked with saving SEGA's market share from the rival DOGMA Corporation (a stand-in for Sony/PlayStation). The gameplay is a mix of a role-playing game (RPG) and a management simulator, where you recruit demoralized, mutant-like SEGA employees by convincing them to join your team for the lowest salary possible. The gameplay reflects the absurd reality of game development. Players can spend a long time creating an original, hit game or they can quickly make a bunch of trashy titles (or shovelware) that barely keeps the company afloat. Okano even told us that the insults characters used in "battles" were actual quotes he heard in the office. The game was finished in 2001, just as the highly anticipated Sony PlayStation 2 was effectively dooming SEGA's Dreamcast. As game journalist Simon Parkin notes, Segagaga was released only two weeks before SEGA exited the console business entirely. This timing transformed the game from a self-parody into a memorial for a dying era, inviting players to literally defeat SEGA's failed consoles as bosses. Though Okano’s bizarre proposal was initially met with laughter by executives, the game ultimately got made and, in a strange twist, benefited from the company's decision to stop making video game hardware. Even in the face of industry chaos, some creators simply can't help but pour their love and energy into making games. Credits This episode was produced by Jayson De Leon and edited by Meg Cramer. Mix by Martín Gonzalez. Fact-checking by Graham Hacia. Original music by Swan Real and Paul Vaitkus. Jocelyne Allen helped translate and interpret our interview with Tez Okano (truly the best). Special thanks to Lewis Cox and Tom Charnock over at The Dreamcast Junkyard. Their insight on SEGA, the Dreamcast, and Segagaga was extremely helpful in the making this story. Additional thanks to Adam Kuplowsky and 17 Bit’s Jake Kazdal. Simon Parkin has a book about the history of the Dreamcast called Sega Dreamcast: Collected Works. It’s rich and beautiful and has even more details about Segagaga that we could not fit into this story. Tez Okano would like to thank the small team that supported Segagaga. Especially Hisao Oguchi, Tadashi Takezaki, and Taku Sasahara. Hidden Levels is a production of 99% Invisible and WBUR's Endless Thread. The Managing Producer for Hidden Levels is Chris Berube. The series was created by Ben Brock Johnson. Series theme by Swan Real and Paul Vaitkus. Series art by Aaron Nestor.

NOW PLAYING

Hidden Levels Ep. 6: Segagaga

0:00 40:38

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

True Family Men David Johnson Hey I’m David Johnson founder of True Family Men. I believe the lord has called me to build a strong community of men. The mission of this community is to allow men to learn from one another's successes and failures in marriage and parenting. The True Family Men Podcast was born to give men a platform to share their testimonies of how Jesus Christ has brought them out of life greatest challenges and how to begin the healing process. We as men face many problems in life from lust, pornography addiction, drug and alcohol addiction, anger, stress, false sense of manliness, the list is endless, but through a strong community of believers and the redeeming power of christ's blood we can overcome! I enjoy camping, eagle scouting, hiking, and the weekly chic-fila splurges! I personally enjoy reading, weight lifting, and connecting with new men across the world who have a love for Jesus Christ.I believe that God has called us family men to be the spiritual leaders of our homes. It's time Meter meterdaydreamingnetwork Capturing the Moments! With poets from around the world, take this moment for yourself to explore your mind with the endless power of poetry. To find the endless possibilities of this world. All Things Nerdy with Nate and Joe Nathan Walker and Joseph Jewell  Welcome to the world of all things nerdy! This is the podcast where we dive deep into the realms of science fiction, fantasy, and all things nerd. From comic books to video games, from movies to TV shows, we'll be discussing the latest news, reviews and theories in the nerdy universe. So grab your favorite snack, sit back and get ready to embark on a journey into the land of imagination and endless possibilities. Let's get nerdy  Daily Strides Podcast for Equestrians Lorna Leeson If you are tired of riding the endless circle, or you're struggling to find inspiration for your riding each week, this is the podcast for you. The Daily Strides Podcast is for equestrians wanting to learn more, stay inspired, and continue to move the conversation between horse and rider forward. Each episode provides step by step guided instruction on different aspects of riding, groundwork, and lunging your horse or pony. All episodes have a full blog post published at https://StridesForSuccess.com. New episodes are published every Monday. Say goodbye to the endless circle and hello to intentional interaction with your horse in a way that you both enjoy, that you both benefit from, by subscribing to the Daily Strides Podcast for Equestrians today and Let's Make Every Ride Great

Frequently Asked Questions

How long is this episode of Endless Thread?

This episode is 40 minutes long.

When was this Endless Thread episode published?

This episode was published on October 24, 2025.

What is this episode about?

The final episode of Hidden Levels explores the story of SEGA developer Tez Okano and the bizarre, meta-game he created: Segagaga. Okano joined SEGA in 1992, witnessing firsthand the company's tumultuous experience in the "console wars" against...

Can I download this Endless Thread episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!