EPISODE · Aug 17, 2020 · 1H 2M
Horror Video Games with Bridget!
from Night Clerk Radio: Haunted Music Reviews · host Birk McBirkinson, Bridget, Ross Payton
This episode we are joined by our good friend Bridget to discuss the music and sound design elements that go into making horror video games. Great games, like those we discuss, create an atmosphere of dread and anticipation while keeping the player engaged without becoming fatigued. The developers, working alongside composers and sound designers, must carefully balance these cycles of tension and release. Join us as we explore how three classic survival horror games nail this balance.Support Bridget-----------------Bridget on TwitterBridget on PatreonCry on TwitterCry on SponsusCry on Itch.ioCry on Role Playing Public RadioMusic Discussed-----------------Resident Evil 3 - Nemesis ThemeSilent Hill 2 - A World Of MadnessSilent Hill 2 - The Darkness That Lurks In Our MindFatal Frame III: The Tormented - Projection RoomResident Evil - Safe HavenFatal Frame III: The Tormented - Head BuilderFatal Frame III: The Tormented - ReikaAkira Yamaoka - You're Not HereAmano Tsukiko - KoeRelated Links-------------Interview with Akira Yamaoka (Music 4 Games)Akira Yamaoka: How the Silent Hill Composer Revolutionised Survival HorrorCredits--------Music by: 2Mello Artwork by: Patsy McDowell Ross on TwitterBirk on TwitterFollow Night Clerk Radio on Twitter for updates
What this episode covers
This episode we are joined by our good friend Bridget to discuss the music and sound design elements that go into making great horror video games.
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Horror Video Games with Bridget!
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