Houdini in Action - 80 Level Podcast episode artwork

EPISODE · Feb 14, 2024 · 25 MIN

Houdini in Action - 80 Level Podcast

from 80 Level Podcast · host Kirill Tokarev / Ian Smith

Send us Fan MailIan Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower.Check out Project Pegasus and improve your Houdini skills: https://www.sidefx.com/pegasus/ Read the article on 80.lv: https://80.lv/articles/ian-smith-on-becoming-an-artist-houdini-s-new-project-pegasus/ More gamedev & digital art news, tutorials, and interviews with experts: https://80.lv/ Ian’s socials:https://www.artstation.com/iansmithartist https://www.youtube.com/@iansmithartist/videos https://twitter.com/iansmithartist Follow 80 LEVEL on social media:https://www.facebook.com/LevelEighty  https://www.instagram.com/eighty_level/https://twitter.com/80LevelWe are looking for more artists!Join 80 LEVEL Talent for free: https://80lv.pro/join-80lvTalent Get your work noticed by some of the biggest and best developers, publishers, and studios in video games today.This video is sponsored by Xsolla, a global video game commerce company with a robust and powerful set of tools and services designed specifically for the video game industry: http://xsolla.pro/8023

Episode metadata supplied by the publisher feed · Published Feb 14, 2024

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Send us Fan Mail Ian Smith, CG Supervisor at SideFX walks us through Project Pegasus (learning tech demo showcasing Houdini workflows with Unreal Engine 5). Explore non-destructive, procedural content generation in gamedev and how different tools can be used to create detailed open-world environments. Ian talks about software strengths and emphasizes how indie developers can leverage Houdini for fast and dynamic world-building that doesn't require lots of manpower. Check out Project Pegasus...

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Houdini in Action - 80 Level Podcast

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