Housemarque's Gregory Louden on Saros, Narrative and Game Design episode artwork

EPISODE · Jun 1, 2026 · 1H 45M

Housemarque's Gregory Louden on Saros, Narrative and Game Design

from Game Maker's Notebook · host The Academy of Interactive Arts & Sciences

Trent Kusters chats with Gregory Louden, Creative Director behind Housemarque's latest dark sci-fi bullet-ballet, Saros. Together they discuss his early work in film with directors such as Alfonso Cuarón and Ridley Scott; transitioning into games and his path from VFX, to narrative, and ultimately direction; creating a spiritual successor to Returnal while developing a brand new IP; focusing on challenging but rewarding gameplay; and building a narrative around the roguelike gameplay.  This episode is supported by Xsolla iam8bit Episode Host: Trent Kusters Producers: Claudio Tapia and Josh Chu, The Academy of Interactive Arts & Sciences If you enjoyed this episode, please consider subscribing and leaving us a rating and review. Support the show and get all of our episodes early/ad-free: https://bit.ly/4kU34Lt Follow us: linktr.ee/AIAS Please consider supporting game dev students with: AIAS Foundation

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Housemarque's Gregory Louden on Saros, Narrative and Game Design

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