How Does Combat Feel In Kingdom Hearts? with Julian Mundy episode artwork

EPISODE · Mar 29, 2026 · 1H 21M

How Does Combat Feel In Kingdom Hearts? with Julian Mundy

from Simple and Clean: A Kingdom Hearts Podcast

We put the controller in the talented hands of artist, podcaster and game connoisseur Julian Mundy for a deep look at KH’s combat. We know the story is deep, the characters are rich and the aesthetics are iconic, but how does it actually feel to play the Kingdom Hearts games? As one of the primary modes of interaction with the object itself, each game’s combat mechanics contribute so much to shaping the player’s experience. What feeling does each game’s combat try to convey? What’s up with that weird battle menu? What makes the games so fun to play - even when they can be so frustrating at the same time? Plus, hear how their love of Kingdom Hearts helped two kids build a lifelong friendship, strong even when they’re far apart.Check out this awesome custom keyblade design that Julian drew just for us!Credits- Created & hosted by: Mischa Stanton & Mayanna Berrin- Guest: Julian Mundy- Music: “Sunset Dew” by Lupus Nocte- A member of  Multitude- Support us on PatreonAbout UsSimple and Clean is a show where hosts Mischa Stanton and Mayanna Berrin (and friends) talk about Kingdom Hearts, a little video game franchise about really big feelings. We attempt to unravel how this deceptively expansive game series has touched an entire generation of deeply earnest weirdos - and along the way, we may realize that what we’re talking about might not be just a video game, but a whole lot more. Never heard of Kingdom Hearts? That’s okay! We’re here to break it down for you, explain why we love it, and hopefully to convince you that this weird little story deserves a place in your heart. Join us as we discuss the plot, characters, world building, music, fashion, fanbase, and societal impact of a thing that by all means, probably shouldn’t even exist. New episodes every Sunday!See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

We put the controller in the talented hands of artist, podcaster and game connoisseur Julian Mundy for a deep look at KH’s combat. We know the story is deep, the characters are rich and the aesthetics are iconic, but how does it actually feel to play the Kingdom Hearts games? As one of the primary modes of interaction with the object itself, each game’s combat mechanics contribute so much to shaping the player’s experience. What feeling does each game’s combat try to convey? What’s up with that weird battle menu? What makes the games so fun to play - even when they can be so frustrating at the same time? Plus, hear how their love of Kingdom Hearts helped two kids build a lifelong friendship, strong even when they’re far apart.Check out this awesome custom keyblade design that Julian drew just for us!Credits- Created & hosted by: Mischa Stanton & Mayanna Berrin- Guest: Julian Mundy- Music: “Sunset Dew” by Lupus Nocte- A member of  Multitude- Support us on PatreonAbout UsSimple and Clean is a show where hosts Mischa Stanton and Mayanna Berrin (and friends) talk about Kingdom Hearts, a little video game franchise about really big feelings. We attempt to unravel how this deceptively expansive game series has touched an entire generation of deeply earnest weirdos - and along the way, we may realize that what we’re talking about might not be just a video game, but a whole lot more. Never heard of Kingdom Hearts? That’s okay! We’re here to break it down for you, explain why we love it, and hopefully to convince you that this weird little story deserves a place in your heart. Join us as we discuss the plot, characters, world building, music, fashion, fanbase, and societal impact of a thing that by all means, probably shouldn’t even exist. New episodes every Sunday! See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

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How Does Combat Feel In Kingdom Hearts? with Julian Mundy

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This episode is 1 hour and 21 minutes long.

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This episode was published on March 29, 2026.

What is this episode about?

We put the controller in the talented hands of artist, podcaster and game connoisseur Julian Mundy for a deep look at KH’s combat. We know the story is deep, the characters are rich and the aesthetics are iconic, but how does it actually feel to...

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