How Dragon Slayer and Xanadu Changed RPGs As We Know Them episode artwork

EPISODE · Oct 25, 2021 · 1H 31M

How Dragon Slayer and Xanadu Changed RPGs As We Know Them

from Axe of the Blood God: An RPG Podcast · host Axe of the Blood God

There be dragons and dragon slayers in this week's episode of Axe of the Blood God. Faithful Patron Brian Cowan (thank you!) requested that Nadia, Kat, and Eric wade neck-deep into the fascinating historical muck that is Falcom's Dragon Slayer series. They talk about its origins, the people behind its development, and the reasons why this long-running series is one of the most important contributors to the RPG genre. Also in this episode: Nadia shares some FFXIV: Endwalker impressions, Vampire: The Masquerade Bloodlines 2 was saved from the brink of oblivion, and there are no cross-saves in the PC port of Monster Hunter Rise because Capcom loves suffering. Oh, and Kat and Eric talk about Evangelion Thrice Upon a Time while Nadia plays Pokemon Go. The discussion, which is spoilerish, runs from 49:35 to 58:23. Learn more about your ad choices. Visit megaphone.fm/adchoices

Episode metadata supplied by the publisher feed · Published Oct 25, 2021

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How Dragon Slayer and Xanadu Changed RPGs As We Know Them

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This episode is 1 hour and 31 minutes long.

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This episode was published on October 25, 2021.

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