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EPISODE · Jul 30, 2026 · 6 MIN

How Game Engine Licensing Shapes Studio Economics

from Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies · host Fexingo

Episode 141 examines the business of game engine licensing. Lucas and Luna break down the costs and strategies behind Unity, Unreal, and proprietary engines, using the 2023 Unity Runtime Fee controversy as a case study. They compare pricing models, analyze break-even points for indie studios, and discuss when it makes sense to build a custom engine. Specifics include Unity's per-install fee thresholds, Epic's 5% royalty, and data from a 2026 indie developer survey. A donor segment reminds listeners that listener support keeps the show ad-free. #Game Engine #Unity #UnrealEngine #EpicGames #GameDevelopment #IndieGames #AAA Studios #BusinessModel #Licensing #RuntimeFee #Royalty #Godot #Frostbite #Anvil #GameStudio #Business #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo

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How Game Engine Licensing Shapes Studio Economics

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This episode was published on July 30, 2026.

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