EPISODE · Jul 30, 2026 · 6 MIN
How Game Engine Licensing Shapes Studio Economics
from Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies · host Fexingo
Episode 141 examines the business of game engine licensing. Lucas and Luna break down the costs and strategies behind Unity, Unreal, and proprietary engines, using the 2023 Unity Runtime Fee controversy as a case study. They compare pricing models, analyze break-even points for indie studios, and discuss when it makes sense to build a custom engine. Specifics include Unity's per-install fee thresholds, Epic's 5% royalty, and data from a 2026 indie developer survey. A donor segment reminds listeners that listener support keeps the show ad-free. #Game Engine #Unity #UnrealEngine #EpicGames #GameDevelopment #IndieGames #AAA Studios #BusinessModel #Licensing #RuntimeFee #Royalty #Godot #Frostbite #Anvil #GameStudio #Business #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo
Embed this episode
NOW PLAYING
How Game Engine Licensing Shapes Studio Economics
No transcript for this episode yet
Similar Episodes
Jan 27, 2024 ·12m
Jan 19, 2024 ·9m
Jan 18, 2024 ·5m
Jan 14, 2024 ·6m
Jan 5, 2024 ·7m
Dec 29, 2023 ·7m
Similar Podcasts
No similar podcasts found.