How Game Studios Are Designing for Faster Load Times on PS5 and Xbox Series X episode artwork

EPISODE · Jun 17, 2026 · 8 MIN

How Game Studios Are Designing for Faster Load Times on PS5 and Xbox Series X

from Gaming Tech with Fexingo: Consoles, PC Gaming, and the Game Industry · host Fexingo

Episode 57 of Gaming Tech with Fexingo dives into the engineering behind load times on modern consoles. Lucas and Luna break down how the PlayStation 5's custom SSD and the Xbox Series X's Velocity Architecture reduce waits from over a minute to mere seconds. They explore the Kraken compression tech, DirectStorage APIs, and how developers are restructuring game data to leverage these speeds. The episode also touches on why some games still have long loads despite the hardware, and what PC gamers can expect from similar tech. Specific examples include loading comparisons between 'Ratchet & Clank: Rift Apart' and 'Star Wars Jedi: Survivor', and a look at how the PS5's decompression hardware differs from the Xbox's software-based approach. A must-listen for anyone curious about the invisible work making modern gaming feel instant. #PS5 #XboxSeriesX #SSD #LoadTimes #KrakenCompression #DirectStorage #VelocityArchitecture #GameDevelopment #ConsoleTech #RatchetAndClank #StarWarsJediSurvivor #CustomSSD #Decompression #PCGaming #GamingHardware #Technology #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo

Episode metadata supplied by the publisher feed · Published Jun 17, 2026

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How Game Studios Are Designing for Faster Load Times on PS5 and Xbox Series X

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This episode was published on June 17, 2026.

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