How Game Studios Are Designing for the Hearing Impaired episode artwork

EPISODE · Jun 13, 2026 · 9 MIN

How Game Studios Are Designing for the Hearing Impaired

from Gaming Tech with Fexingo: Consoles, PC Gaming, and the Game Industry · host Fexingo

In this episode of Gaming Tech with Fexingo, hosts Lucas and Luna explore how game studios are incorporating accessibility features for hearing-impaired players. They examine the rise of visual audio cues, such as directional subtitles and haptic feedback, using examples from "The Last of Us Part II" and "Fortnite." The discussion covers the technical challenges of implementing these features, including the need for dynamic subtitle systems and spatial audio visualization. They also touch on the broader industry push for inclusive design, driven by both player demand and regulatory pressure. The episode highlights how these innovations are not just ethical but also commercially smart, expanding the gaming audience. Listeners will learn about specific tools like subtitle customization, sound-wave visualizers, and haptic audio feedback, and how studios are balancing cost and complexity. A donation segment ties the topic to listener support, noting that accessibility benefits everyone, much like closed captions in video streaming. #GamingAccessibility #HearingImpaired #GameDesign #TheLastOfUsPartII #Fortnite #VisualAudioCues #HapticFeedback #SubtitleDesign #InclusiveGaming #GameEngines #Technology #Podcast #FexingoBusiness #BusinessPodcast #GamingTech #LucasAndLuna #AudioVisualization #PlayerExperience Keep every episode free: buymeacoffee.com/fexingo

Episode metadata supplied by the publisher feed · Published Jun 13, 2026

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How Game Studios Are Designing for the Hearing Impaired

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This episode was published on June 13, 2026.

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