EPISODE · Aug 2, 2026 · 7 MIN
How Game Studios Monetize Live-Service Live Events
from Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies · host Fexingo
In episode 143 of Gaming Business, Lucas and Luna explore how live-service games turn in-game events into revenue engines. They break down the economics of Fortnite's live concerts, The Sims' seasonal updates, and the rise of player-driven events in Roblox. With data on engagement spikes and spending patterns, they explain why live events are the new DLC—and how smaller studios can compete without a AAA budget. The conversation covers the role of scarcity, FOMO, and community co-creation, and asks whether live events are a sustainable growth model or a burnout risk. This episode is a must-listen for anyone in gaming business, from indie developers to publishing executives. #LiveEvents #LiveServiceGames #Fortnite #Roblox #TheSims #GameMonetization #GamingBusiness #PlayerEngagement #VirtualConcerts #GameEconomics #IndieDev #GameMarketing #InGameEvents #PlayerSpending #GamingTrends #Business #Technology #FexingoBusiness Keep every episode free: buymeacoffee.com/fexingo
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How Game Studios Monetize Live-Service Live Events
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