EPISODE · Aug 9, 2026 · 9 MIN
How Game Studios Monetize Player Auctions and Virtual Economies
from Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies · host Fexingo
In this episode of Gaming Business, Lucas and Luna dive into the economics of player auctions in online games, from early MMOs like EVE Online to modern titles like Diablo Immortal. They explain how auction houses generate revenue through transaction fees, premium currency, and dynamic pricing, and how studios balance monetization with player trust. Using concrete examples, they break down the numbers behind these virtual marketplaces and why they're becoming a core revenue stream for live-service games. If you're curious about the business mechanics behind your favorite game's auction house, this episode gives you a clear, data-driven look at how it all works. #PlayerAuctions #VirtualEconomy #GameMonetization #EVEOnline #DiabloImmortal #LiveServiceGames #InGameEconomy #AuctionHouse #GameBusiness #InteractiveEntertainment #BusinessPodcast #FexingoBusiness #GamingIndustry #Microtransactions #GameEconomics #PlayerHabits #GameDesign #MonetizationStrategy Keep every episode free: buymeacoffee.com/fexingo
Embed this episode
NOW PLAYING
How Game Studios Monetize Player Auctions and Virtual Economies
No transcript for this episode yet
Similar Episodes
Jan 27, 2024 ·12m
Jan 19, 2024 ·9m
Jan 18, 2024 ·5m
Jan 14, 2024 ·6m
Jan 5, 2024 ·7m
Similar Podcasts
No similar podcasts found.