How Game Studios Use Dynamic Pricing for In-Game Items episode artwork

EPISODE · Jul 19, 2026 · 7 MIN

How Game Studios Use Dynamic Pricing for In-Game Items

from Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies · host Fexingo

Episode 120 of Gaming Business with Fexingo explores how game studios adjust prices on in-game items in real time based on supply, demand, and player behavior. Lucas and Luna break down the specific case of Valve's Dota 2 Battle Pass and the Arcanas — premium cosmetic items that start at a high price and drop over time. They discuss the psychology behind 'temporal discounting,' why limited-time scarcity works, and how studios like Epic Games and Riot Games have experimented with dynamic pricing in Fortnite and League of Legends. The episode also touches on the backlash when players feel manipulated, and why some studios have abandoned the model. Listeners will walk away understanding the economics and ethics of real-time pricing in gaming. #DynamicPricing #GameStudios #Valve #Dota2 #BattlePass #Arcanas #EpicGames #Fortnite #RiotGames #LeagueOfLegends #InGameEconomy #PlayerPsychology #Scarcity #TemporalDiscounting #Business #FexingoBusiness #BusinessPodcast #GamingIndustry Keep every episode free: buymeacoffee.com/fexingo

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How Game Studios Use Dynamic Pricing for In-Game Items

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This episode was published on July 19, 2026.

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