How Game Studios Use User-Generated Levels to Build Infinite Content episode artwork

EPISODE · Jul 12, 2026 · 9 MIN

How Game Studios Use User-Generated Levels to Build Infinite Content

from Gaming Business with Fexingo: Studios, Publishers, and Interactive Entertainment Companies · host Fexingo

In this episode of Gaming Business with Fexingo, Lucas and Luna explore how studios like Super Mario Maker and Dreams leverage user-generated levels to extend game life. They break down the economics of UGC, including why Nintendo's approach reduces content costs by up to 80% while maintaining engagement. The hosts discuss moderation challenges, quality control, and how smaller studios can adopt similar models. A must-listen for developers and publishers looking to scale content without ballooning budgets. #UserGeneratedContent #GameDevelopment #Nintendo #SuperMarioMaker #Dreams #GameEconomics #ContentStrategy #Moderation #UGC #Business #Technology #GamingBusiness #FexingoBusiness #BusinessPodcast #InteractiveEntertainment #GameStudios #ContentCreation #Engagement Keep every episode free: buymeacoffee.com/fexingo

Episode metadata supplied by the publisher feed · Published Jul 12, 2026

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How Game Studios Use User-Generated Levels to Build Infinite Content

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This episode was published on July 12, 2026.

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