How Game Worlds Are Becoming Persistent Social Platforms episode artwork

EPISODE · May 28, 2026 · 10 MIN

How Game Worlds Are Becoming Persistent Social Platforms

from Gaming Tech with Fexingo: Consoles, PC Gaming, and the Game Industry · host Fexingo

Epic Games, Roblox, and the rise of 'always-on' game spaces that blur the line between playing and hanging out. Lucas and Luna dig into why Fortnite is hosting concerts and movie screenings, and what it means for the future of gaming. With over 600 million monthly active users in these persistent worlds, the business model is shifting from selling games to selling time and social connections. #EpicGames #Fortnite #Roblox #PersistentWorlds #SocialGaming #GamePlatforms #VirtualConcerts #DigitalEconomy #UserGeneratedContent #Metaverse #GameBusiness #Technology #FexingoBusiness #BusinessPodcast #GamingTech #GamingIndustry #PlayerEngagement #AlwaysOnGaming Keep every episode free: buymeacoffee.com/fexingo

Episode metadata supplied by the publisher feed · Published May 28, 2026

Epic Games, Roblox, and the rise of 'always-on' game spaces that blur the line between playing and hanging out. Lucas and Luna dig into why Fortnite is hosting concerts and movie screenings, and what it means for the future of gaming. With over 600 million monthly active users in these persistent worlds, the business model is shifting from selling games to selling time and social connections. #EpicGames #Fortnite #Roblox #PersistentWorlds #SocialGaming #GamePlatforms #VirtualConcerts #DigitalEconomy #UserGeneratedContent #Metaverse #GameBusiness #Technology #FexingoBusiness #BusinessPodcast #GamingTech #GamingIndustry #PlayerEngagement #AlwaysOnGaming Keep every episode free: buymeacoffee.com/fexingo

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How Game Worlds Are Becoming Persistent Social Platforms

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This episode is 10 minutes long.

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This episode was published on May 28, 2026.

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Epic Games, Roblox, and the rise of 'always-on' game spaces that blur the line between playing and hanging out. Lucas and Luna dig into why Fortnite is hosting concerts and movie screenings, and what it means for the future of gaming. With over 600...

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