How Games Marketing Affects Social Change with Ad Council's Rebecca Mir episode artwork

EPISODE · Nov 13, 2020 · 25 MIN

How Games Marketing Affects Social Change with Ad Council's Rebecca Mir

from Gameplayarts: Helping Cultural Institutions Break Into Games · host Jamin Warren

I spoke with Rebecca Mir, Director of Digital Product Management at Ad Council, about the inherent potential of technology, games, and digital media for creating social change; the differences between traditional marketing and PSA development; and how Guild Wars 2 proved to be the perfect place to Seize the Awkward.For more insights, signup for my newsletter.Jamin Warren founded Gameplayarts, an advisory that helps museums and cultural organizations engage with the world of gaming. He provides them with the research, strategy, and execution they need to reach gamers for the first–or millionth–time. Gameplayarts’ past and present clients organizations like MoMA, the Getty Research Institute, Tribeca Enterprises, and PBS.

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How Games Marketing Affects Social Change with Ad Council's Rebecca Mir

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This episode was published on November 13, 2020.

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