How Hot Wheels Unleashed came to be, with Lead Game Designer Federico Cardini | S02E17 episode artwork

EPISODE · Sep 20, 2021 · 37 MIN

How Hot Wheels Unleashed came to be, with Lead Game Designer Federico Cardini | S02E17

from The Traxion Control Sim Racing Podcast · host Traxion.GG

This week on the Traxion.GG podcast, we are joined by Hot Wheels Unleashed’s Lead Game Designer Federico Cardini, who works for developer Milestone in Milan.  We discuss the upcoming racing game, which features diecast models racing around miniaturised circuits, a track editor a livery creator and an extensive post-release roadmap and split-screen multiplayer. We learn how the team managed to secure licences for real-world vehicles and how one of the most exciting games releasing this year came about.  Hot Wheels Unleashed releases 30th September 2021 for PS4, PS5, PC, Xbox One, Xbox Series X|S and Nintendo Switch. We’ll have more about the game soon, including a full review and a series of videos. You can read our hands-on preview, more about the upcoming DLC and livery editor details on the Traxion.GG website. Please follow or subscribe on your podcast app of choice and if you enjoyed this episode, please leave a review or comment. Support the show Learn more about your ad choices. Visit podcastchoices.com/adchoices

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How Hot Wheels Unleashed came to be, with Lead Game Designer Federico Cardini | S02E17

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