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EPISODE · Aug 4, 2026 · 7 MIN

How Jai Is Redefining Game Engine Programming

from The Programming Languages Podcast with Fexingo: Python, Rust, JavaScript, and Modern Coding · host Fexingo

In this episode, Lucas and Luna explore Jai, a new programming language designed by Jonathan Blow, creator of Braid and The Witness. They discuss Jai's focus on simplicity, performance, and control for game engine development, and how it contrasts with C++ and Rust. The conversation covers Jai's unique approach to compile-time metaprogramming, its status in 2026, and what it means for the future of systems programming. If you're a game developer or just curious about what's next in language design, this episode offers a clear look at why Jai is generating so much buzz. #JaiLanguage #JonathanBlow #GameEngine #SystemsProgramming #CompileTime #Metaprogramming #CPlusPlus #RustLang #ProgrammingLanguages #GameDev #IndieGameDev #TechPodcast #Coding #SoftwareEngineering #Performance #FexingoBusiness #BusinessPodcast #Technology Keep every episode free: buymeacoffee.com/fexingo

Episode metadata supplied by the publisher feed · Published Aug 4, 2026

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How Jai Is Redefining Game Engine Programming

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This episode was published on August 4, 2026.

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