How Mobile Apps Use Augmented Reality for Try Before You Buy episode artwork

EPISODE · Jun 9, 2026 · 11 MIN

How Mobile Apps Use Augmented Reality for Try Before You Buy

from The Mobile App Business with Fexingo: iOS, Android, and Consumer App Companies · host Fexingo

In this episode of The Mobile App Business with Fexingo, Lucas and Luna explore how consumer apps are using augmented reality to let users 'try before they buy' — from IKEA Place's virtual furniture placement to Sephora's Virtual Artist for makeup. They break down the conversion lift data: apps with AR try-on features see up to 40% higher purchase intent and 30% lower return rates. The hosts discuss the technical trade-offs between ARKit and ARCore, the cost of building AR experiences, and why the biggest winners are apps selling physical goods that benefit from spatial context. They also touch on the privacy implications of AR requiring camera access. A practical, data-driven look at a feature that's transitioning from novelty to necessity in mobile commerce. #AugmentedReality #MobileApps #TryBeforeYouBuy #IKEAPlace #Sephora #ARKit #ARCore #MobileCommerce #ConversionRate #CustomerExperience #RetailTech #AppDevelopment #BusinessAndTechnology #FexingoBusiness #BusinessPodcast #LucasAndLuna #MobileAppBusiness #ARCommerce Keep every episode free: buymeacoffee.com/fexingo

Episode metadata supplied by the publisher feed · Published Jun 9, 2026

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How Mobile Apps Use Augmented Reality for Try Before You Buy

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