How SRE Teams Use Game Days to Build Incident Muscle Memory episode artwork

EPISODE · Jun 13, 2026 · 8 MIN

How SRE Teams Use Game Days to Build Incident Muscle Memory

from The Site Reliability Podcast with Fexingo: SRE, Uptime, and Production Engineering · host Fexingo

Lucas and Luna explore how site reliability engineering teams use game days — structured, simulated incident exercises — to prepare for real outages. They break down the approach used by a major fintech company that runs quarterly game days for its entire on-call rotation, with concrete scenarios like a simulated database failover and a DNS misconfiguration. The episode covers how game days differ from chaos engineering, why they build 'muscle memory' faster than reading runbooks, and how teams measure improvement by tracking time-to-acknowledge and time-to-resolve across repeated drills. Lucas shares data from a 2025 industry survey showing that teams running at least four game days per year cut mean time to resolve by 40 percent compared to teams that don't. Luna presses on the common failure modes — overly scripted scenarios, not including non-engineering stakeholders, and treating game days as pass-fail rather than learning exercises. They wrap with practical advice for starting small: a one-hour scenario with three people and a clear objective. #GameDays #IncidentSimulation #SRE #SiteReliabilityEngineering #OnCallPreparation #IncidentResponse #MuscleMemory #ChaosEngineering #RunbookAutomation #MeanTimeToResolve #Fintech #ProductionEngineering #Uptime #Resilience #LearningExercises #Technology #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo

Lucas and Luna explore how site reliability engineering teams use game days — structured, simulated incident exercises — to prepare for real outages. They break down the approach used by a major fintech company that runs quarterly game days for its entire on-call rotation, with concrete scenarios like a simulated database failover and a DNS misconfiguration. The episode covers how game days differ from chaos engineering, why they build 'muscle memory' faster than reading runbooks, and how teams measure improvement by tracking time-to-acknowledge and time-to-resolve across repeated drills. Lucas shares data from a 2025 industry survey showing that teams running at least four game days per year cut mean time to resolve by 40 percent compared to teams that don't. Luna presses on the common failure modes — overly scripted scenarios, not including non-engineering stakeholders, and treating game days as pass-fail rather than learning exercises. They wrap with practical advice for starting small: a one-hour scenario with three people and a clear objective. #GameDays #IncidentSimulation #SRE #SiteReliabilityEngineering #OnCallPreparation #IncidentResponse #MuscleMemory #ChaosEngineering #RunbookAutomation #MeanTimeToResolve #Fintech #ProductionEngineering #Uptime #Resilience #LearningExercises #Technology #FexingoBusiness #BusinessPodcast Keep every episode free: buymeacoffee.com/fexingo

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How SRE Teams Use Game Days to Build Incident Muscle Memory

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How long is this episode of The Site Reliability Podcast with Fexingo: SRE, Uptime, and Production Engineering?

This episode is 8 minutes long.

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This episode was published on June 13, 2026.

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Lucas and Luna explore how site reliability engineering teams use game days — structured, simulated incident exercises — to prepare for real outages. They break down the approach used by a major fintech company that runs quarterly game days for its...

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