How the Games Industry Got to This Point episode artwork

EPISODE · Jun 22, 2026 · 53 MIN

How the Games Industry Got to This Point

from Post Games

This Week on Post Games:Act 1: The Primordial Ooze of the Modern Game IndustryAct 2: No Time Like the PresentAct 3: How to Get People to See a Game in 2026Patreon Bonus: The Two Big Bets That Led to Xbox's Current ProblemsShow Notes and Bonus Episodes:Want full show notes for free, including links to everything we mention? Visit www.post.gamesGet weekly bonus segments, video episodes, monthly exclusive episodes, and more at patreon.com/postgames for only $5Sponsors:Incogni Deal: To get an exclusive 60% off an annual Incogni plan, go to incogni.com/postgamesFactor Deal: Head to Factormeals.com/postgames50off and use code postgames50off to get 50% off and free daily greens per box, with a new subscription only, while supplies last until 09/27/2026. (See website for more details.)Quince Deal: Refresh your everyday with luxury you'll actually use. Head to quince.com/POSTGAMES for free shipping on your order and 365-day returns.Guests:Rob Pardo: CEO of Bonfire Studios, former CCO of Blizzard EntertainmentJason Schreier: reporter at Bloomberg News, co-host of Triple ClickArt & Music:Logo and Show Art: James BarehamTheme: Mark SparlingAll interviews on Post Games are edited for concision and clarity.See Privacy Policy at https://art19.com/privacy and California Privacy Notice at https://art19.com/privacy#do-not-sell-my-info.

Episode metadata supplied by the publisher feed · Published Jun 22, 2026

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How the Games Industry Got to This Point

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