How To Get What You Want - 3. PLAYING THE GLAD GAME - Orison Swett Marden (1917) episode artwork

EPISODE · Aug 20, 2023 · 29 MIN

How To Get What You Want - 3. PLAYING THE GLAD GAME - Orison Swett Marden (1917)

from ORISON SWETT MARDEN - HQ Full Audiobooks · host Orison Swett Marden

How To Get What You Want - 3. PLAYING THE GLAD GAME - Orison Swett Marden (1917) - HQ Full Book.In Chapter 3 of How to Get What You Want, titled “Playing the Glad Game,” Orison Swett Marden blends optimism, practicality, and timeless wisdom to deliver a powerful message about the transformative force of a positive attitude. Drawing inspiration from the fictional character Pollyanna and her trademark “glad game,” Marden challenges readers to develop a habit of gratitude and cheerfulness, even when life presents challenges, setbacks, or outright disappointments.  The “Glad Game,” originally from Eleanor H. Porter’s 1913 novel Pollyanna, involves looking for something to be glad about in every situation, no matter how discouraging. Marden takes this concept and reframes it not merely as a charming childhood philosophy, but as a deeply practical and life-changing mental habit that adults can cultivate to enrich their lives. His approach blends the gentle warmth of moral encouragement with the no-nonsense realism of a motivational coach.  At the core of this chapter is the idea that we can choose how we interpret and respond to life’s events. Marden argues that external circumstances are rarely the ultimate determinants of happiness or success. Instead, it is our inner attitude—our ability to see the best, to find lessons in failure, to laugh instead of weep—that shapes our experience. “No matter what happens,” Marden writes, “there is a bright side if you only look for it.” The “glad game” is not about ignoring reality, but about choosing the lens through which we see it.  Marden emphasizes that happiness is not a product of wealth, fame, or even health. It is a state of mind, cultivated through discipline and a decision to focus on what is good rather than on what is lacking. In his view, playing the glad game trains the mind to default to positivity. Over time, this practice reshapes a person’s outlook, making them more resilient, more magnetic, and ultimately more successful.  The chapter is peppered with stories and anecdotes to illustrate his points. Marden often uses these narrative examples to show how optimism changes lives. He recounts individuals who, despite hardships—poverty, illness, personal loss—chose to adopt a “glad game” mindset and, through it, transformed their misfortunes into stepping stones. These stories are less about fairytale endings and more about inner victories that lead to external progress.  One particularly poignant element of the chapter is Marden’s recognition that the glad game is not always easy. He acknowledges that it can feel artificial at first or even impossible in the face of grief or injustice. However, he argues that the effort is worth it: just as physical muscles grow stronger through exercise, the mental muscles of optimism grow stronger with use. “Playing the glad game under pressure,” he implies, “is exactly what gives it its power.” In a broader sense, this chapter reflects Marden’s larger philosophy of New Thought and self-help: that individuals have immense, often untapped power to shape their destiny through thought and belief. By playing the glad game, one aligns with a higher mental frequency—one that attracts opportunity, uplifts others, and keeps the soul buoyant during the inevitable storms of life.   Importantly, Marden’s message is not one of naïve cheerfulness or blind positivity. He does not suggest that we ignore problems or pretend pain doesn't exist. Rather, he suggests that we don’t let problems become permanent prisons of the mind. Even in disappointment, we can choose not to dwell, not to allow bitterness to take root. The “glad game” is thus both an escape hatch and a compass—it helps us get out of mental ruts and reorient ourselves toward forward motion.  His teachings resonate powerfully in today’s world, where mental health, anxiety, and stress dominate much of the cultural discourse. In a society driven by comparison, sensational news, and a constant stream of external validation, Marden’s simple challenge—“What can you be glad about right now?”—feels surprisingly radical. He calls for mental sovereignty, for taking back control of our emotional landscape. From a stylistic standpoint, Marden writes in a tone that is both fatherly and firm. His prose, though dated in places by its early 20th-century diction, is direct and engaging. His intent is not to entertain but to equip. He believes in his readers' potential, and every sentence aims to spark a shift in mindset, a deeper sense of agency, or a fresh burst of hope. Furthermore, the “glad game” has social implications. Marden points out that cheerfulness is contagious. A person who plays the glad game can brighten a room, shift the mood of a conversation, or inspire others to reconsider their own outlook. He urges readers to be “glad game leaders,” to help those around them find light even when it’s dim.  To summarize, Chapter 3 of How to Get What You Want is a call to action to adopt a mindset of optimism, not as a passive wish but as an active practice. Playing the glad game is not about denying pain but about refusing to let pain be the only story. It’s about choosing to celebrate the small blessings, the hidden lessons, and the slivers of light that are always present, even in the darkest moments. Orison Swett Marden, like many of his New Thought contemporaries, believed that thought is the beginning of all achievement. “As a man thinketh, so is he.” The glad game is thus not just a technique for daily happiness—it’s a foundational strategy for getting what you want out of life. When you start with gratitude and gladness, Marden implies, the rest tends to follow.  In the end, “Playing the Glad Game” is a deceptively simple idea with profound impact. It invites readers into a lifestyle of persistent joy, conscious optimism, and resilient gratitude. It reminds us that no matter our circumstances, we always have the power to change our story—starting with the words we speak to ourselves.    #selfhelp #successmindset #orisonswettmarden #motivationdaily #personaldevelopment #mindsetmatters #inspirationdaily #positivethinking #successquotes #selfgrowth #innerpower #goalsetter #manifestyourdreams #successhabits #believeinyourself #mentalclarity #lifepurpose #prosperitymindset #timelesswisdom #selfmastery

How To Get What You Want - 3. PLAYING THE GLAD GAME - Orison Swett Marden (1917) - HQ Full Book.In Chapter 3 of How to Get What You Want, titled “Playing the Glad Game,” Orison Swett Marden blends optimism, practicality, and timeless wisdom to deliver a powerful message about the transformative force of a positive attitude. Drawing inspiration from the fictional character Pollyanna and her trademark “glad game,” Marden challenges readers to develop a habit of gratitude and cheerfulness, even when life presents challenges, setbacks, or outright disappointments.  The “Glad Game,” originally from Eleanor H. Porter’s 1913 novel Pollyanna, involves looking for something to be glad about in every situation, no matter how discouraging. Marden takes this concept and reframes it not merely as a charming childhood philosophy, but as a deeply practical and life-changing mental habit that adults can cultivate to enrich their lives. His approach blends the gentle warmth of moral encouragement with the no-nonsense realism of a motivational coach.  At the core of this chapter is the idea that we can choose how we interpret and respond to life’s events. Marden argues that external circumstances are rarely the ultimate determinants of happiness or success. Instead, it is our inner attitude—our ability to see the best, to find lessons in failure, to laugh instead of weep—that shapes our experience. “No matter what happens,” Marden writes, “there is a bright side if you only look for it.” The “glad game” is not about ignoring reality, but about choosing the lens through which we see it.  Marden emphasizes that happiness is not a product of wealth, fame, or even health. It is a state of mind, cultivated through discipline and a decision to focus on what is good rather than on what is lacking. In his view, playing the glad game trains the mind to default to positivity. Over time, this practice reshapes a person’s outlook, making them more resilient, more magnetic, and ultimately more successful.  The chapter is peppered with stories and anecdotes to illustrate his points. Marden often uses these narrative examples to show how optimism changes lives. He recounts individuals who, despite hardships—poverty, illness, personal loss—chose to adopt a “glad game” mindset and, through it, transformed their misfortunes into stepping stones. These stories are less about fairytale endings and more about inner victories that lead to external progress.  One particularly poignant element of the chapter is Marden’s recognition that the glad game is not always easy. He acknowledges that it can feel artificial at first or even impossible in the face of grief or injustice. However, he argues that the effort is worth it: just as physical muscles grow stronger through exercise, the mental muscles of optimism grow stronger with use. “Playing the glad game under pressure,” he implies, “is exactly what gives it its power.” In a broader sense, this chapter reflects Marden’s larger philosophy of New Thought and self-help: that individuals have immense, often untapped power to shape their destiny through thought and belief. By playing the glad game, one aligns with a higher mental frequency—one that attracts opportunity, uplifts others, and keeps the soul buoyant during the inevitable storms of life.   Importantly, Marden’s message is not one of naïve cheerfulness or blind positivity. He does not suggest that we ignore problems or pretend pain doesn't exist. Rather, he suggests that we don’t let problems become permanent prisons of the mind. Even in disappointment, we can choose not to dwell, not to allow bitterness to take root. The “glad game” is thus both an escape hatch and a compass—it helps us get out of mental ruts and reorient ourselves toward forward motion.  His teachings resonate powerfully in today’s world, where mental health, anxiety, and stress dominate much of the...

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How To Get What You Want - 3. PLAYING THE GLAD GAME - Orison Swett Marden (1917)

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This episode was published on August 20, 2023.

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How To Get What You Want - 3. PLAYING THE GLAD GAME - Orison Swett Marden (1917) - HQ Full Book.In Chapter 3 of How to Get What You Want, titled “Playing the Glad Game,” Orison Swett Marden blends optimism, practicality, and timeless wisdom to...

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