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EPISODE · Jun 21, 2021 · 48 MIN

How to Make a Hyper Successful Idle Game

from Deconstructor of Fun · host Deconstructor of Fun

This episode discusses idle games from all angles. Together with Rimmy Spanjer, who is the Managing Director of Games at Hyper Hippo, we cover concept validation, the development process, best monetization practices, and live services strategies in idle games. We also discuss why you should or shouldn't make an idle game and predict the future of the genre.

Episode metadata supplied by the publisher feed · Published Jun 21, 2021

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How to Make a Hyper Successful Idle Game

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This episode was published on June 21, 2021.

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