How Tribeca Made Space For Games episode artwork

EPISODE · Apr 30, 2026 · 32 MIN

How Tribeca Made Space For Games

from Gameplayarts: Helping Cultural Institutions Break Into Games · host Jamin Warren

Casey Baltes led the effort to build the Tribeca Games Festival from the ground up—and she'll tell you the hardest part wasn't the games. It was building internal credibility. In this episode, we talk about curation, community, and why institutions that try to do everything in games end up doing nothing well.For more insights, signup for my newsletter.Jamin Warren founded Gameplayarts, an advisory that helps museums and cultural organizations engage with the world of gaming. He provides them with the research, strategy, and execution they need to reach gamers for the first–or millionth–time. Gameplayarts’ past and present clients organizations like MoMA, the Getty Research Institute, Tribeca Enterprises, and PBS.

Episode metadata supplied by the publisher feed · Published Apr 30, 2026

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How Tribeca Made Space For Games

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