How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31 episode artwork

EPISODE · Jul 28, 2024 · 1H 18M

How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

from The Engineering Room with Dave Farley

Join us in this episode of "The Engineering Room" as Dave explores the intricate relationship between continuous delivery, automated testing, and agile software development in the gaming industry. Dave's special guest, Henry Golding, shares his extensive experience as an engineering leader and consultant, with a background in pioneering continuous delivery on projects like Microsoft's "Sea of Thieves" and "Minecraft," Henry provides valuable insights into overcoming perceived barriers to adopting continuous delivery. We delve into the practical challenges of implementing automated testing in games, the cultural shifts required, and how to make testing an integral part of the development process. Henry's approach to easing adoption, involving developers, and gaining support from leadership offers a roadmap for teams aiming to restructure their development processes for better efficiency and higher quality output. Whether you are an industry professional or just curious about modern software development practices, this episode is packed with expert advice and real-world examples on sustainable delivery of high-quality software.Remember, only our Patreon supporters get access to the full video episodes of The Engineering Room, so if you haven’t already, consider joining our community to get exclusive content and support our work!--- Patreon: https://www.patreon.com/continuousdeliveryHenry Golding LinkedIn: https://www.linkedin.com/in/hgolding/Join the Continuous Delivery community and access extra perks & content! ➡️ https://bit.ly/ContinuousDeliveryPatreon📖 Dave’s NEW BOOK "Modern Software Engineering" is available as paperback, or kindle here ➡️ https://amzn.to/3DwdwT3 and NOW as an AUDIOBOOK available on iTunes, Amazon and Audible.📖 The original, award-winning "Continuous Delivery" book by Dave Farley and Jez Humble ➡️ https://amzn.to/2WxRYmx📖 "Continuous Delivery Pipelines" by Dave Farley Paperback ➡️ https://amzn.to/3gIULlA ebook version ➡️ https://leanpub.com/cd-pipelinesEqual Experts is a product software development consultancy with a network of over 1,000 experienced technology consultants globally. They increase the pace of innovation by using modern software engineering practices that embrace Continuous Delivery, Security, and Operability from the outset ➡️ https://bit.ly/3ASy8n0

NOW PLAYING

How We Made Minecraft Using Continuous Delivery | Henry Golding In The Engineering Room Ep. 31

0:00 1:18:10

No transcript for this episode yet

We transcribe on demand. Request one and we'll notify you when it's ready — usually under 10 minutes.

Frequently Asked Questions

How long is this episode of The Engineering Room with Dave Farley?

This episode is 1 hour and 18 minutes long.

When was this The Engineering Room with Dave Farley episode published?

This episode was published on July 28, 2024.

What is this episode about?

Join us in this episode of "The Engineering Room" as Dave explores the intricate relationship between continuous delivery, automated testing, and agile software development in the gaming industry. Dave's special guest, Henry Golding, shares his...

Can I download this The Engineering Room with Dave Farley episode?

Yes, you can download this episode by clicking the download button on the episode player, or subscribe to the podcast in your preferred podcast app for automatic downloads.
URL copied to clipboard!