"How would I know that?" Optimization; Pokémon episode artwork

EPISODE · Nov 15, 2018

"How would I know that?" Optimization; Pokémon

from Nice Games Club - a gamedev podcast! · host Lydia, Stephen, and Mark

In this week's episode, Mark tackles optimization and Martha attempts to Catch 'em all.Widget Satchel is coming to PC and consoles!TASCAM stands for "TeacAudioSystemsCorporationAmerica."0:04:53OptimizationAvoiding Unity Update LoopsBrad KeysMark put his Timer class on GitHubGitHubUnity editor Extensions -The power of OnValidateCJF incStatic Constructors (C# Programming Guide)We talked about the Widget Satchel in a Code Comment EpisodeCode Comment: "Widget Satchel"McDonalds! McDonalds! McDonalds!@mcclure111TwitterVerdent Skies Code CommentCode Comment: "Verdant Skies"ExecuteInEditMode will run your script in edit modeThe Knights of UnityMark was able to quickly find this animated GIF in his archives. He made this 3D model of a lizard creature in the Summer of 1998 (it pre-dates Pokémon's arrival in the US!) using a Windows 95 program called Micrografx Simply 3D.Renaming Serialized FieldsLeonardo CarneiroUnityTexturePacker - Code + Web SoftwareCode and Web0:54:18PokémonPokémon dual-type charts.Pokémon Y Nuzlocke Challenge PolygonYouTubePokémon Snap was ahead of its timeJenna StoeberPolygonDr. Robotnik’s Mean Bean MachineWikipedia23 Of The Weirdest Pokémon Kyle HilliardGame Informer

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